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Lightsaber Throw

Severe Whiplash
A.K.A Ywoski Khan
Join date: 3 Oct 2004
Posts: 381
07-08-2005 00:53
needing a experienced scripter who can script a lightsaber to "throw" what i have in mind is different to Kyron Drago's saber throw

General Info regarding lightsaber sripting that i want:
3rd Person mode - standard fighting, saber slashing
1st person mode - mousebutton throws the lightsaber

saber throw:
as opposed to voice commands, a mouselook operated throw of which the the mouse button throws the saber the saber will not go past a certain distance if not hit anything (kyron's keeps going and you lose it for a minute) saber shud stay out until mousebutton released, may have a timeout also, also if possible if mousebutton is still held down and you drag the mouse and look around saber shud stay on the mouse pointer in effect appearing to be controling it with the force.

the rotation of the trown saber shud be JK2:JO and JK3:JA throw sorta style when leaving the hand and flying outwards as you press mouse button it rotates horizontaly from the hilt (not wholw object as one) with the blade being on the outside as its rotating and when it is coming back rotation ceases and it comes back handle first to the hand

is this possible?
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A.K.A Ywoski Khan - Founder and Sith Lord of the Shadow Syndicate
Sith Lord of Dark lords of the Sith (lvl 3)

Admiral in the New Imperial Navy
Clone Lieutenant in the Grand Army of the Republic


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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
07-08-2005 01:37
Possible, yes.

Practical, no.
Severe Whiplash
A.K.A Ywoski Khan
Join date: 3 Oct 2004
Posts: 381
07-08-2005 01:47
From: Siro Mfume
Possible, yes.

Practical, no.


explain?
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A.K.A Ywoski Khan - Founder and Sith Lord of the Shadow Syndicate
Sith Lord of Dark lords of the Sith (lvl 3)

Admiral in the New Imperial Navy
Clone Lieutenant in the Grand Army of the Republic


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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-08-2005 04:06
It's all possible, depending on how you want to go about it.

If you're looking for lavish, perhaps I can help. Seeing as I'm a long-time veteran of JK2 Sabre Combat, this could prove quite fun indeed. Not sure how well SL would fake the QIII engine, though.


Let me pull some memories of that system so everyone else knows what you're getting at.

- Stance System: Blue, Yellow, Red

JKII combat falls into three "styles" - Light, Medium, and Heavy. Light stance has a damage table of around 3 - 10 per hit, with more rapid movements. Medium falls into the 10 - 25 range, heavy into the 30 to lethal. Of course, that's only relevant if you want a combat system.

Rock-Paper-Scissors of the styles plays thusly:
- Light beats Heavy
- Heavy beats Medium
- Medium beats Light


Animation Table:

Light: Backward Stab (Back + Mouseclick; Condition: Avatar behind User)
Simple backward piercing stab. Flat 30 damage.

Light takes on a sort of spinning, top-like motion.


Medium: Jump and Slash (Forward + Mouseclick; Condition: Avatar in front of User)
A jump followed by a swift horizontal chop. 30 - 50 damage

Normal swings.


Heavy: "Death-From-Above" (Forward + Jump + Mouseclick)
A lunge into the air followed by a verticle chop. Usually lethal

Same swings as medium, only twice as slow.


Medium and Heavy: Backsweep (Same as Backward Stab)
A 360-degree horizontal sweep. 35 damage post-nerf. 80 (!) damage prior.



Sabre Throw:
User opens palm and sabre flies, spinning, toward random target in area then returns to owner. 15 damage a pop.


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Depending on how "in depth" you want to go with that, things could get interesting.

For the requested sabre throw, you would likely need two copies of the object - one for users to wear and another for the actual toss animation. Since you cannot "throw" attachments in SL, you would simply rez the new copy and hide the existing one with llSetLinkAlpha(LINK_SET,0,ALL_SIDES); The pathing would then be done by the script in the thrown object.


As for the actual fighting system, again, totally depends on your depth. If you just want meat and potatos, maybe... two, three animations are all you need. If you want to effectively clone the system Raven set up, you'll also have several animations to create.

The scripting part is more or less cut-and-dried for damage dealing, since a short-range sensor can pick up the work for you, and a simple rezzed prim can deal the damage.


I would go more into detail, but much of this needs to be "seen." Also, if this is for a salable product, that's roughly the extent of my help due to IP rights.
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Severe Whiplash
A.K.A Ywoski Khan
Join date: 3 Oct 2004
Posts: 381
07-08-2005 06:32
hmm i did only plan on standard saber swings and shit and a decent clone for jk2 saber throw but if you put it that way and a game system? brings me to a bigger plan..

the jedi in SL are getting out of hand its more than just star wars roleplay these days jedi dont act like jedi they act like us sith but worse they dont just roleplay a duel its all about pushing and bounces and its going too far for both sides bannings are starting to happen

a game system cd be exaclty whats needed

replicate saber styles and dmg modifiers and also Force Mastery level cant forget use of the force too its will be more than just simpl oh push him/her or bounce him/her but being confronted for confronting those with a higher or lower level of force mastery and/or lightsaber skill, shud also make some of the crack heads understand they need to learn tactics and strategy not just go out buy something with a push and use it and get urself banned, i know i probly sound like i'm babbling but it will benefit all lightsaber and force wielders SL-wide, some wont use it, its inevitable but i'm sure the majority will

you seem to know what i'm getting at very well even tho i do not describe it very well so maybe you can understand what i'm getting at with this a game system that will fully simulate lightsaber dueling as well as use of the force to "simulate" not push and get half the community banned/suspended

now that is something that help wud be needed on and not just for me but for ALL of SL think you and a team cud help do this? i'm an accomplished builder and can do Lightsaber hilt builds to be used in the system

i'm full of theories but i just lack the LSL knowledge to produce them, that is my weakness, and i require help i never seem to get
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A.K.A Ywoski Khan - Founder and Sith Lord of the Shadow Syndicate
Sith Lord of Dark lords of the Sith (lvl 3)

Admiral in the New Imperial Navy
Clone Lieutenant in the Grand Army of the Republic


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Hamaar Tyne
Registered User
Join date: 17 Jun 2005
Posts: 23
07-08-2005 09:03
This is a sort of interesting topic for me, esp since like jeffrey I spent a lot of time with JO.

Can you do melee combat in sl? I noticed a melee dueling arena on someones island sim (I'm sorry i forget the name, the elf one), but saw nobody there when I was exploring. I have seen a few comments about how poor the melee combat is in sl to top it off.

From my limited play time it seems like sl is just too laggy to have acceptable action game in it. One thing that might work is to slow everything down to a really slow rate. If all your animations and things ran at like max payne bullet time speed. I guess you could roleplay this as your jedi sence kicking in or something. If the saber swings and movement was slow, it might allow a little bit more accuracy in terms of a saber battle.

I'm still pretty new and just rambling so please excuse if any of my observationgs are completly off.

In terms of a whole roleplay system, you would probably need everyone to adhere to the rules and use the same objects, and trust someone to not fudge around with everything.

You could have a set of items called say force sensativity, that a person would attach to their avatar.

The force sensativity would open a listen on a channel and basically control everything. This way, when a saber hits a person, the saber will just shout on the channel all the info the force sensativity needs to deal damage. Hit: Severe, Damage: 20, My Force Master: 15 or something like that.

So all the people with force sensativity parses that and read someone was hit, who? If it's me, I take 20 damage from a person with 15 force mastery. Check against my health, if it's too low, play the I'm dead animation and stay like that until combat is over. You can even do things like based on the persons hit points left, they might have reduced damage or force mastery.

But this whole system is based around the fact that everyone invovled is playing nice. It would be easy to type out a string killing everyone in the area instantly. You could add max damage checks and such, but the person could simply type the line out several times in a row and kill you. So it is a trust based system.

The hardest part I would think is creating animations for the swings and light sabers, while the scripting part shouldn't be too hard.

If you do create something like this, please post somewhere to show it off, as I'd definatly like to see it.

Hamaar
Severe Whiplash
A.K.A Ywoski Khan
Join date: 3 Oct 2004
Posts: 381
07-11-2005 03:47
currently looking for Ace animators for the anims and i'm getting sounds from JKA and JO game directory files
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A.K.A Ywoski Khan - Founder and Sith Lord of the Shadow Syndicate
Sith Lord of Dark lords of the Sith (lvl 3)

Admiral in the New Imperial Navy
Clone Lieutenant in the Grand Army of the Republic


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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
07-11-2005 05:25
From: Severe Whiplash
i'm getting sounds from JKA and JO game directory files
Note that while using copyrighted sound files from Star Wars games is easy, it also constitutes copyright violation, which is illegal. Under the DMCA, the Lindens can and will remove the files from their server at any time, should they recieve a DMCA takedown notice.

Under some circumstances, they may also remove copyrighted material without a takedown notice, if it's obviously infringing.

From the TOS:
From: someone
5.1 Participant Conduct.
In addition to abiding at all times by the Community Standards, you agree that you shall not: (i) take any action or upload, post, e-mail or otherwise transmit Content that infringes or violates any third party rights;
I hope you'll take this as just a quick heads-up before you get too far into it. It's probably a more effective use of your time to try and find appropriate sounds that are licensed under a less restrictive agreement or public domain. Knowing the community in question, I suggest looking at Star Wars fan film forums. You might get lucky.
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Omega Point - Catherine Omega's Blog
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-11-2005 09:45
I'm with Catherine on that point.

I would buy sound effects off SoundDogs instead. I happen to use their sounds for much of what I do, they're professional, and they're relatively inexpensive per effect.
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