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Object return itself to owner?

Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
08-23-2007 22:31
I'm sure there isn't but thought I would ask... is there a way to get an object to return itself to owner (other than STATUS_RETURN_AT_EDGE of sim, or having a landowner do it.)
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
08-23-2007 22:49
I don't think there's a direct script function to do so, no. I suppose the object could go physical and shoot itself above 4000m though... :D
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
08-23-2007 23:12
From: Cross Lament
I don't think there's a direct script function to do so, no. I suppose the object could go physical and shoot itself above 4000m though... :D



hehe!
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
08-24-2007 14:30
llDie ()
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
08-24-2007 14:36
From: ed44 Gupte
llDie ()


Granted that all temporal things are fleeting, and even more so in the virtual world, but llDie() is return to *God*, which is a bit more immediate than I had in mind :}
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
08-25-2007 20:09
It should go into your "deleted items". You can restore from there.
Domneth Dingson
Registered User
Join date: 20 Nov 2006
Posts: 126
08-25-2007 23:34
From: ed44 Gupte
It should go into your "deleted items". You can restore from there.



No it doesn't.
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
08-26-2007 00:19
Check STATUS_RETURN_AT_EDGE. Not sure whether it's specifically for when objects go off-world.

http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSetStatus&show_comments=1
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Boss Spectre
Registered User
Join date: 5 Sep 2005
Posts: 229
08-26-2007 01:05
An object can attach itself to the owner and then detach, returning itself to the owner's inventory in the Objects folder.
Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
08-26-2007 01:05
From: Domneth Dingson
No it doesn't.

Sorry, you are so right.

Sticking my head out again, possibly the object could ask to attach to you, and that seems to make an inventory entry. It could then detach and die () in the changed event. I have a hud that behaves that way when I click its close button.
Boss Spectre
Registered User
Join date: 5 Sep 2005
Posts: 229
08-26-2007 08:27
Detach is sufficient.
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
08-26-2007 11:02
Why is everyone trying to kill off all my stuff? LOL.
Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
08-26-2007 21:23
From: Day Oh
Check STATUS_RETURN_AT_EDGE. Not sure whether it's specifically for when objects go off-world.

http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSetStatus&show_comments=1


use that with llVolumeDetect and setting the object as physical, and it will fall below the ground, getting returned to your inventory (usually) this is very reliable in low-lag situations, but in areas where the sim FPS has dropped significantly along with the time dilation it can get deleted without being returned
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The function is working perfectly fine. It's just not working the way you wanted it to work.