I've reached the point where I can cobble together a script for pretty much anything that I want to do (so far) with one large exception. Vehicle scripts. I can take existing examples and tinker and fidget and eventually get them to do what I want, but I don't have as clear an understanding of them as I would like.
Or any understanding actually

My problem is that the terms used in the wiki explanation are a little bit over my head.
For example (apologies if I get the constant names wrong, I'm not at a SL friendly location so I can't look up exactly what I was doing), I've got a three wheeled vehicle which uses a modified motorcycle script. The one thing I want to change is banking since one clearly can't lean into a turn in a trike, but a sharp turn at speed might cause the wheel on the inside of the turn to life off the ground.
As it stands now the outer wheel lifts so I've gone in and changes every aspect of the three BANKING variables. BANKING_EFFICIENCY seemed to be exactly what I was loking for but switching it from 1 to 0 to -1 all had no results. I tried various values for BANKING_MIX in conjunction with BANKING_EFFICIENCY and got no where. By now I was just punching in random numbers, resetting and trying it again.
Is there a fairly comprehensive tutorial on vehicles written for those of use who got Ds in physics

Thanks
