Problems
1. A physics enabled object, lets say a small sphere will not react to a static rotating objects, lets say a 2x4 shaped box rotating. If I position or "drop" the small sphere in the path of the 2x4 while it's rotating, the 2x4 simply goes through the shpere as if it were a phantom.
2. Something similar.... droping a physics enabled shpere into a hollow cylinder with one end capped off, the spheres fall, yet for some reason keep a buffer space, between themselves and the cylinder, when the "cap" is moved/deleted the spheres seem to have magically become static objects stuck in place, sometimes they just stay there, sometimes they randomly fall, or become physical again after "edit clicking" on them and pressing escape... sometimes not.
3. Less important but along the same lines. A physical object will not "stay inside" of a hollow object. Falls right through...
I have read only one similar issue in the fourms, and it was that of someone trying to make a chain, the links simply fell through each other. However it did say somepeople were successful. Mostly with particles? Which I don't think... Actually I know won't work in my case.
So if anyone has any suggestions, or can simply tell me... there is nothing that can be done, I'd greatly appriciate it... and it will let me get back to more important things

Thanks!