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Prim communication

Turokhan Legion
Vortech Enterprises CEO
Join date: 22 Jul 2007
Posts: 32
08-12-2008 01:51
Hi,

I have 2 objects.

One sends an llSay(-1445,"go";);

The other one has in the state entry: llListen, ("", NULL_KEY, "";); which listens for the word "go" on channel -1445

Obviously works, but dont want it to affect surrounding prims. (distributed item)

So i change the NULL_KEY to llGetOwner() and it will only answer to me from either a hud menu of if i type in chat. Thats a given.

Is there a workaround this, I figured I might use an llSensor in there somewhere as llWhisper is a minimum of 10m range. Couldnt get it to work...

the prims are contained in a surounding area of around 3m. I would like the llSay(-1445,"go";); to remain in that radius...

make sense?
Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
08-12-2008 03:04
Give the talking object a unique name and specify that name in the listen function and/or event (if you really think the channel restriction isn't sufficient).
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
08-12-2008 09:40
...and/or see /54/b3/275855/1.html
Turokhan Legion
Vortech Enterprises CEO
Join date: 22 Jul 2007
Posts: 32
08-13-2008 02:11
From: Hewee Zetkin
...and/or see /54/b3/275855/1.html


Cool exactly what i needed.

Thanks! ;)