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Display quick pay dialog?

Feral Mistwalker
Registered User
Join date: 2 Mar 2009
Posts: 88
03-27-2009 03:36
I'm working on a single prim vendor for multiple items using llDetectedTouchUV() to zelect the item but I have hit a snag. Is there any way to display the pay dialog from a touch event? I still need touch to set values like price and item clicked but I'd rather not require the avatar to also have to right click a second time just to pay for the item.
Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
I was there
03-27-2009 04:10
I found that I had to toggle between 'action touch' and 'action pay'.
And if not payed I needed a timer to reset to 'action touch'
Snippet:
CODE

money(key customer, integer amount)
{
llSetTimerEvent( 0.0 );
llSetClickAction( CLICK_ACTION_TOUCH );
// give customer stuff and make record
}

touch_start(integer n)
{
if ( llDetectedTouchFace(0) == -1 )
llInstantMessage( llDetectedKey(0), "Sorry, your viewer doesn't support touched faces.");
if ( Info(llDetectedTouchUV(0)))
{
// something
}
else if ( Pay(llDetectedTouchUV(0)))
{
llSetClickAction( CLICK_ACTION_PAY );
llSetTimerEvent( 4.0 );
llInstantMessage( llDetectedKey(0), "Double click to Buy" );
}
else if ( llDetectedKey(0) == llGetOwner() )
{
// something else
}
}

timer()
{
llSetTimerEvent( 0.0 );
llSetClickAction( CLICK_ACTION_TOUCH );
}
Do anyone know a smarter scheme?

Note: Don't get scared over me using llInstantMessage. The 2 seconds delay is after not before the command, so the message is instant;)
_____________________
From Studio Dora
Feral Mistwalker
Registered User
Join date: 2 Mar 2009
Posts: 88
03-28-2009 10:17
Worked great, thanks for the tip!