Sim2Sim Teleporter
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Ivor Rident
The funk of 40,000 years
Join date: 27 Feb 2007
Posts: 57
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04-22-2007 07:29
Hi there, I'm about to enter the new world of scripting, very slowly and very carefully  My first test attempt was a teleporter script which of course already exists. Everything was allright, lots of ressources, links, scripting tips, LSL hints and so on. Then now my problem : I noticed that all ressources I found and also all teleport sellers within SL offer only TPs which work within one sim. Is it not possible to create a all and everywhere working Sim2Sim-TP-system with no limits ? Or am I to dumb to find the right ressources and links ? I can't imagine that I already reached the limits of SL before I really entered  So if anyone knows which links and ressources I have to look for and which I have to watch, please lemme know. A link like this one would be very helpful (if possible) : http://cterport.ed.uiuc.edu/technologies_folder/SL/teleport.html/Thanks in advance
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Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
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04-22-2007 07:52
http://www.lslwiki.net/lslwiki/wakka.php?wakka=teleport..and note the reference to the 'future function' llTeleportAgent 
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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04-22-2007 12:51
yea teleport agent been on the works for so long its now vaporware in my mind
you could use a system where they sit on a object and it moves them (via warp pos) to the new point
ot llMapDestination which pops open their map, with a tp target set, then they would just have to click teleport, using the normal system
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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04-22-2007 19:41
Well...with Warppos() you're going to need to give a pause on sim-crossing so the region doesn't totally freak...and during that pause you'll have to re-load a target vector destination for that sim...so it pretty much has to be custom on a point by point reference...nothing that could be flexible between all cross-sim points.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Ivor Rident
The funk of 40,000 years
Join date: 27 Feb 2007
Posts: 57
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04-23-2007 09:56
As far as I understand that all everything I need is in llTeleportAgent. But they don't open it to the public and for free use. Can anyone explain why ? I mean to announce it and then never to realease is not the best way I guess. P.S. : During reading the reference Pale gave I noticed the llMapDestination. But that's not what I wanted and not err.. a very smooth solution 
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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04-23-2007 10:40
There are inter-sim teleporters - they're called HyperTeleporters - but they have to follow a lot of very complicated rules, as well as including routing systems. (For example, you have to pause for a second or so at every sim edge, otherwise the client will fall behind on loading areas, and eventually crash.) There's an Open Source one but I don't know if it still works because its routing might not allow for all of the new sims that have been added to SL since it was made.
llTeleportAgent, as far as I know, hasn't been added because of problems with the griefing potential, and also I suspect that checking the destination of the teleport might be an issue.
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tre Zobel
Registered User
Join date: 21 Jan 2006
Posts: 55
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04-23-2007 15:52
/me goes to the various wikis, google, ask, yahoo, and SL forums search "HyperTeleporters" brb 
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Marcel Cromulent
Registered User
Join date: 28 Jan 2007
Posts: 10
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07-18-2007 03:03
Is there a way of obtaining an open source "hyperteleporter" somewhere? Dead or alive!
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Zephy Toshihiko
Registered User
Join date: 3 Dec 2006
Posts: 12
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07-18-2007 03:29
Am intrigued as to what the 'griefing potential' of a sim to sim teleport. I have seen this mentioned a few times but no one ever expands what they mean. Guess I might be too sweet and innocent to see the potential griefer points!
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Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
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07-18-2007 06:11
Off the top of my head possibilities: 1. Teleporting people to random locations when they are volume detected, or on collision with a bullet. Fix: Add a teleport permission. 2. A griefer building a teleport who's destination is in the middle of your house.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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07-18-2007 10:24
I have created a variety of teleporters (including a new TP portal HUD that I am about to release  ), and my experience suggests that, if you really want to do intersim teleporting with a minimum of trouble, use llMapDestination and/or landmarks. Cross-sim WarpPos just is not reliable enough, and can really bork up your avatar bad, assuming you can stay connected throughout a multi-sim move. That's not even getting into issues with crossing over ban lines, no-object-entry plots, etc. Even a routed "HyperPorter" would be a dice throw every time you used it, and updating routes every day would become a serious nightmare. I included a Cross-Sim WarpPos portal in my TP HUD, but I normally just use llMapDestination. It is faster, cleaner, and much more efficient overall. As for llTeleportAgent, they have never done much with it, so it's not that it is being "kept under wraps", it simply is not even coded at all. IE, it is vaporware. That entry in the Wiki is nothing more than wishful thinking by the scripterati collective.
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