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More weird scripting bugs...

Woopsy Dazy
Registered User
Join date: 12 Nov 2006
Posts: 173
01-30-2007 13:50
Strange things happening in game. I have a deadline and I keep stumbling over the weirdest things. Here's some. Haven't had time to fully verify everything. Any one else had similar "ghosts"?

First I was working on a "fake" teleport using llSitTarget. When copying one box with a script doing another I noticed (after some *%#/%#ยค) that I had to exit edit mode, click touch on the object, edit again, change to sit and exit again. Then the new copied object finally realized it was a new object. Before that it reacted with the script contained in the previous object! Compile didn't help Probably something related to changing trigger from touch to sit. Really weird. Took some time to figure out how to bypass.

Then later something happened that could be related. One object took the name from another object. Probably because of editing two scripts at the same time from two different objects. Then closing them in different order. I have no clue. Never happened before.

Anyone had similar odd things happening lately?

[EDIT] If you don't understand a word of what I'm trying to say.... I don't blame you ;)
Gaynor Gritzi
Registered User
Join date: 16 Aug 2006
Posts: 48
01-30-2007 15:23
I had thje problem that I created a script, after working on it for a while, found I couldn't edit it any more. Suddenly it said it had been created and was owned by two different Lindens - what a waste of time that was!