Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Animations and turning left/right in mouselook

Hanumi Takakura
Registered User
Join date: 24 May 2006
Posts: 57
09-22-2006 11:30
Hello. I'm making this script for a cannon I have. it has a bazooka wielding animation and it's already set in place. The problem I'm having is that when I switch to mouselook to fire the cannon and turn around the view left or right, the avatar stands and then snaps back in place. Is there anyway to just keep the character still in the animation while doing this? Thank you.
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
09-22-2006 13:26
Only if you take controls and trigger your anim that way. The turning triggers the turn anim automatically, and it takes a fraction of a second for an ao or similar to catch up and replay the "right" anim.
_____________________
Eloise's MiniMall
Visit Eloise's Minimall
New, smaller footprint, same great materials.

Check out the new blog
Hanumi Takakura
Registered User
Join date: 24 May 2006
Posts: 57
09-23-2006 18:40
What commands count for mouselook left and mouselook right?
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
09-24-2006 01:43
I don't use take commands often enough to remember them. However the wiki is back and The llTakeControls page talks you through the options. It looks like CONTROL_ROT_LEFT and CONTROL_ROT_RIGHT are common to mouselook and non-mouselook views.
_____________________
Eloise's MiniMall
Visit Eloise's Minimall
New, smaller footprint, same great materials.

Check out the new blog