I have a slow rotation script. If i was then to put that rot script into one of say 3 cubes (top or bottom but not middle), which were vertically on top of eachother. How could I get the other 2 cubes (or whatever I shape I decide) to follow the lead cube but a fraction behind. Hopefully, if solved, this would make all 3 cubes rotate but the other 2 would follow just behind. So all 3 cubes would be in sync but each one (wether going up the chain or down the chain) would be slightly behind the previous cube by say 5 or 10 degrees - or +.
All running exactly the same speed. Then if I was to experiment with speed settings on the 'master' cube, all the others would follow in same matching speed but slightly behind in its 360 position. Each cube cant be doing its own thing, otherwise the effect gets ruined. It should look like their connected via gears but each subsequent level would be offset just a tad.
This would presumably require some rot position variable being carried over to the other cubes (from the master cube) and say -5 or -10 degress been taken off for its current rot position. Then again..another -5 or -10 degrees taken off on the next level and so on
I could just put a slow rotation script in each cube/shape and it would look fine for a bit but then knowing SL, it would lose sync or even if I editted one of the cubes, it would stop and then start after i finished..in which case the results would look crap as each cube would be doing its own thing and I would lose the 'flow'
So, in an ideal world, I start rotation (either via local channel command or menu) and the 'master' cube would start to rotate slowly. Then when it was say 5-10 degrees into its rotation, the 2nd cube would start, then when that was 5 or 10 degrees into its rotation, the 3rd cube would then start.
Finally when the 'master' or 'lead' cube is stopped (again either via local channel command or menu) the others would eventually stop when they matched the master cube in its 360 rotation position. Just having 3 cubes all linked and offset to eachother by 5-10 degrees wouldnt work as they'd all stop and start at the same time.
I need a sort of 'follow' feature.
Is there anything already in existence?..bearing in mind Im a total script noob. Im sure a similar scenario has probably popped up before hand.
These cubes will eventaully be more than 1 prim but Im using a cube just for example purposes.
Speed (for master cube) and offset (for remaining cubes) by degrees or a value would ideally be adjustable
All rotations would be 1 axis only and horiz (parallel to the ground)
Would appreciate any ideas, help etc
Thanks
At the very least, I'm betting one of these could be modified to do what you want.