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Cynthia Centaur
Registered User
Join date: 31 Oct 2006
Posts: 22
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11-27-2007 07:56
Hey everybody.
I have a script that reads a notecard to configure itself. Things work well for me but I want to allow others (same group) to modify the notecard but not the object itself (i.e. geometry, placement, ...)
The object is set to the group and the flag "share with group" is set. But still others can't access the notecard not to mention edit it and store again.
How can I achieve that?
best regards Cynthia
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-27-2007 20:07
well for starters the group members must have appropriate permissions within the group to modify group items... I'm not sure, but you may actually have to deed the object.
I'm not sure but the object may even need to be set to modify, for them to be able to get at and change the notecard...
an alternative would be to set "allow inventory drop" but this has it's own dangers, and isn't reccommended....
personally if group members need to change settings maybe the best bet is by command... or by using the ban/acces lists
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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11-28-2007 05:40
The notecard will have to have full perms set.
The object may have to be set modify.
The object may also have to not only be shared with the group but deeded to it.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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11-28-2007 14:31
Could also use the trick of passing a notecard UUID via chat from a config item that they rez or wear, and using llSameGroup() to make sure it is someone from the group doing it.
Notecards can be read from names in inventory, or from UUID without being in inventory.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-28-2007 21:42
good workaround, keeps from having to play w/ permissions on the base item. can be instituted as a single moddable object or several (perhaps attachable?) objects... I think I've just the use for it too...thanks
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