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heatherr Noel
Registered User
Join date: 30 Jul 2007
Posts: 54
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12-13-2008 07:45
Greetings All  Hoping someone can tell me how i can have an attached object go into each set positioning on the Avatar according to each animation used. IE: Baby being held standing, then sitting, walking, etc. When being held, the baby is positioned into a good hold that looks normal and no body parts sinking into, etc. Then when changing into the next animation, sit and cradly baby, the baby is staying into the original position, therefore making it look odd after sitting, as it's still adjusted to look normal for the standing hold. Any way to have the correct position of the baby set for each animation, making it smooth transitions and not having to edit the object each time while in an animation to make it look right? Thanks a bunch! heatherr Noel
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icktoofay Kamachi
Registered User
Join date: 10 Nov 2007
Posts: 17
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12-13-2008 23:14
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-14-2008 03:36
another method would be to modify an AO to send the name of the current animation to the attachments when they start.. one line tweak.
or if the attachment you're wanting to adjust is the one playing the animation, add the code to change it's position based on the triggered animation
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heatherr Noel
Registered User
Join date: 30 Jul 2007
Posts: 54
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Appreciate the responses..
12-16-2008 09:20
Thanks very much for the responses! Now is there anyone who can make this script for me?? lol If possible, or if further explanation needed before deciding, please contact me inworld via notecard to discuss it and how much it would cost.
Thanks again! heatherr Noel Builder/Animator/Photographer
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