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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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06-17-2006 14:45
Hey Folks,
Working on a mouselook hover vehicle. My seat is kinda leaning back. What process would I use to set the initial rotation of the vehicle.
Example:
My seat is at a 25 degree angle.
Unfortunately when I fly my craft it also 25 degree angle, when I want it flat.
Im not sure what vehicle flag I want for this.
What can I do for this?
Thanks.
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Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
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06-17-2006 14:48
You could add a prim with a transparent texture as the actual seat and put it (link it?) on or around the seat model.
- Jolan
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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06-17-2006 15:00
From: Jolan Nolan You could add a prim with a transparent texture as the actual seat and put it (link it?) on or around the seat model.
- Jolan But how would I adjust the rotation of how I sit... Or would I just have to make a more leaned back sit "animation" Also I believe there is a way of changing the flat default axis or whatever using a vehicle flag. I tried using VEHICLE_REFERENCE_FRAME and it worked great in mouselook, but outside of mouselook the vehicle would tip backwards and rotate. Maybe there is a way to reference VEHICLE_REFERENCE_FRAME only in Mouselook but not when out of mouselook.
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Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
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06-19-2006 08:32
In the SitTarget (or whatever it's called) you can also set the position and rotation. I did that for my inner tube 'vehicle'  - Jolan
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