Karinne Gabardini
Registered User
Join date: 26 Mar 2009
Posts: 4
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12-15-2009 08:04
Hi, My friend has this really awesome airship that is a cool place to hang out. It got me to thinking, how cool would it be to have something like this, so I was digging in my inventory, and found a really cute little skybox that would be a perfect temporary hangout. My question is, is there a script that I can add to the skybox that basically turns it into a vehicle? Also, if I furnish it and link everything, does the script need to be in every item, or just the box itself? Thnx 
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Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
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12-15-2009 08:14
First check you prim count: a physical vehicle can consist of up to 32 linked prims, and each seated avatar (driver or passenger) counts as one of them.
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Karinne Gabardini
Registered User
Join date: 26 Mar 2009
Posts: 4
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12-15-2009 10:16
Only 32? How come alot of airships and airplanes on Xstreet are much higher? I just found the airship that my friend has, and it says its 97 prims?
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Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
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12-15-2009 10:39
There are ways of working around this limit, but they are not simple.
It's possible to make the vehicle in two parts: a base physical vehicle that'll seat the pilot and passengers, and the remainder of the vehicle which is worn by the pilot as an attachment and thus follows the physical part around wherever it goes. It's also possible to move an object directly, but non-physical movement tends to be jerky and unsatisfying.
And it's worth noting that many "vehicles" designed for residency - some houseboats for example - are not designed to move at all.
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Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
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12-15-2009 11:13
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Karinne Gabardini
Registered User
Join date: 26 Mar 2009
Posts: 4
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12-15-2009 11:34
Ooh, that looks like what I'm looking for! Thnx  I'll check it out!
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