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Kay Douglas
Registered User
Join date: 20 Feb 2007
Posts: 41
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01-20-2009 15:02
I have a problem to change the texture rotation. i change in the prim object property but is not correct the animation is not in the good direction. I test this on a cylinder and a torus default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,0,0,0,0,0.25); } }
How to create a rotation in the right cylinder in the attached picture In the direction of the arrow. Thanks you for your help 
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Nexii Malthus
[Cubitar]Mothership
Join date: 24 Apr 2006
Posts: 400
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01-21-2009 21:40
Build Menu > Select Texture > Texture Tab > Set Rotation to 90 or 270 degrees.
_____________________
 Geometric Library, for all your 3D maths needs. https://wiki.secondlife.com/wiki/Geometric Creator of the Vertical Life Client
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Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
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01-22-2009 02:00
Actually using the prim controls won't work - you need to... Download the texture. Flip it 90 degrees. Upload the (new) texture. Exchange the frame lengths parameters of the animation call exchanging x<->y.
/esc
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http://slurl.com/secondlife/Together
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Kay Douglas
Registered User
Join date: 20 Feb 2007
Posts: 41
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01-25-2009 05:37
Just flip to 90 is the solution thanks for your help 
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