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AnnMarie Otoole
Addicted scripter
Join date: 6 Jan 2007
Posts: 162
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03-17-2007 17:43
Any known way to do this? So far as I can see there is no way to play or trigger a sound that is directed only to a designated avatar. I can communicate urgent messages exclusively to them with an llInstantMessage but I want to "ping" them to get their attention without annoying everyone else in the vicinity. We need an llSound2Key(key id, key sound, float volume) 
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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03-17-2007 19:47
As far as I know, the only way to manage this is with HUD objects.
But it sounds like you're in a situation where you wouldn't be able to ping through a HUD object.
And it's probably a bad idea to rely on sound too much, as some people might just mute sound in SL, as it's often abused.
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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03-17-2007 19:58
From: Keknehv Psaltery And it's probably a bad idea to rely on sound too much, as some people might just mute sound in SL, as it's often abused.
I turned off my SL sound in June of 2005 in response to sound-making gestures. I have never turned it back on.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-18-2007 02:31
From: AnnMarie Otoole Any known way to do this? So far as I can see there is no way to play or trigger a sound that is directed only to a designated avatar. I can communicate urgent messages exclusively to them with an llInstantMessage but I want to "ping" them to get their attention without annoying everyone else in the vicinity. We need an llSound2Key(key id, key sound, float volume)  If they are within 96m Use a sensor to find the person, rez an invisible prim, send it to the intended target, then use llTriggerSoundLimited to play a sound restricted to a very short range.
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