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WISH LIST - Need a Play/trigger sound that only (key id) hears.

AnnMarie Otoole
Addicted scripter
Join date: 6 Jan 2007
Posts: 162
03-17-2007 17:43
Any known way to do this?

So far as I can see there is no way to play or trigger a sound that is directed only to a designated avatar.

I can communicate urgent messages exclusively to them with an llInstantMessage but I want to "ping" them to get their attention without annoying everyone else in the vicinity.

We need an llSound2Key(key id, key sound, float volume)

:)
Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
03-17-2007 19:47
As far as I know, the only way to manage this is with HUD objects.

But it sounds like you're in a situation where you wouldn't be able to ping through a HUD object.

And it's probably a bad idea to rely on sound too much, as some people might just mute sound in SL, as it's often abused.
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
03-17-2007 19:58
From: Keknehv Psaltery

And it's probably a bad idea to rely on sound too much, as some people might just mute sound in SL, as it's often abused.


I turned off my SL sound in June of 2005 in response to sound-making gestures. I have never turned it back on.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
03-18-2007 02:31
From: AnnMarie Otoole
Any known way to do this?

So far as I can see there is no way to play or trigger a sound that is directed only to a designated avatar.

I can communicate urgent messages exclusively to them with an llInstantMessage but I want to "ping" them to get their attention without annoying everyone else in the vicinity.

We need an llSound2Key(key id, key sound, float volume)

:)

If they are within 96m
Use a sensor to find the person,
rez an invisible prim, send it to the intended target,
then use llTriggerSoundLimited to play a sound restricted to a very short range.