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Why Is There No Find? |
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Douglas Callahan
Fresh Prince Of SL
![]() Join date: 2 Jul 2004
Posts: 349
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08-13-2005 21:40
For a long time now, I've been copying my scripts and putting them into notepad, then using cntrl F to find something, but why isn't there this in SL? Is there a way, and I'm just retarded? If I made one of those vote things would you people vote for it so maybe the lindens would put it in?
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Other than that, Mrs. Lincoln, how was the play?
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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08-13-2005 21:56
It's not there. The in-wold editor lacks in many respects.
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Blain Candour
Registered User
Join date: 17 Jun 2005
Posts: 83
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08-14-2005 23:42
It's because so many of us beat up on Lee Linden and are now being punished with this gross deficiency that makes us all long for something as all powerful as notepad.
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Alondria LeFay
Registered User
![]() Join date: 2 May 2003
Posts: 725
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08-15-2005 06:13
I would suspect that most of us of the scripting type probably use an external editor for the bulk of our actual coding. I know a lot use a modified SciTE editor (which is free, and has syntax highlighting, etc for LSL). I personally use UltraEdit since I am used to using it and happen to have a license for it. Personally, I doubt that without a hoard of work that the internal editor will ever be as good as a dedicated program, and I personally would rather see LL time spent dealing with other bugs and whatnot.
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Blain Candour
Registered User
Join date: 17 Jun 2005
Posts: 83
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08-16-2005 07:08
You can find the modified version mentioned above right here:
http://sl.sdfjkl.org/download/ If we are going to be serious about this though the truth is that it is absurd that there is no in game find and replace. The scripting language itself has substring indexing and replacing but the darn editing platform provided is stupider than the language it is used to edit. It is not exactly an amazingly complicated feature to expect out of a text editor and there is absolutely no excuse for it not being implimented already. Someone at LL needs to spend the 5 minutes it would take to code this feature. Better yet.. just make the in game editor a self contained and open source piece of the client. Then much like the content in SL we could make a good editor on our own and not have to use external editors at all. |
a lost user
Join date: ?
Posts: ?
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08-16-2005 07:29
CTRL+F should be standard in SL, period. It's not just the LSL editor that lacks it.. the notecard editor also needs it.
But yes.. get a decent external editor. I use SciTE-ez for my external editing, whcih can be downloaded here: http://sl.sdfjkl.org/ The main thing the in-game editor lacks is auto-completion... it really gets tireseome typing in: listen(integer channel, string name, key id, string message) 50 times every day. ![]() |