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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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03-16-2008 13:04
I'm making a script to go into an Onrez drop box, so that I can synch its content to match that of a JEVN server. I think what is happening is that the OnRez scripts are doing an llSetScriptState to false on my script. Grrrr. Now, I suppose one answer is to get to them first and turn *them* off (grin), but sadly they need to be on for OnRez sales to happen (on the odd chance that anyone might ever purchase anything through OnRez, hehe.) Any other way to swat their paws off my script?
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Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
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03-16-2008 18:30
Put the scripts in a box.
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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03-16-2008 19:30
From: Kahiro Watanabe Put the scripts in a box. Then the script won't run at all and do what I need it to :}
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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03-16-2008 19:35
manually set script state to running after they switch it off... the switching off is probably triggered on inventory change...
depending on how it's set up you might try dropping the script in a sub prim
if you need to load the script programatically drop it once, let it be turned of then use remote load script pin to load in an active copy (not sure if replace will trigger an inventory change, worth a try)
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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03-17-2008 07:43
You need to take this up with the Onrez folks. No doubt they have their reasons for disabling other scripts, and they're the only ones who can help you here.
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Daten Thielt
Registered User
Join date: 1 Dec 2006
Posts: 104
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03-17-2008 15:21
are you putting the script in manualy or via using a script to hand it over via llGiveInventory. if give inventory is the case then your script will auto-turn off no matter what
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