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Problem.

Mark Codesmith
I'm a psycho... WRAR!
Join date: 30 Oct 2004
Posts: 24
12-19-2004 10:17
Okee, I don't know if this is a scripting or a build or some other question, but this is where I was direct to ask.

Right now I'm trying to get a prim that I want attached to my avatars hear, which will follow the avatar head, but be visible while in first person view. I have view avatar while in mouselook on, and even when trying to place the object far infront of my ava's face I still cannot seem to see it while in first person view. Is there some code in place that prevents it? I'm heard that people have been able to see glasses while in first person, so I doubt it's that. Maybe somthing I have to do to it? Any help would be greatly appreciated.
Trifen Fairplay
Officially Unofficial
Join date: 19 Jul 2004
Posts: 321
12-19-2004 10:30
There could be any number of issues. One that I suggest you try would be to tweak you graphics settings and see if you can remedy the situation that way. You could also try to link 2 or more objects together and see if you see any of them when in the same position. Also .TGA textures that are saved in 32-bit have 8-bit of transparency which can cause you to see threw an object when no alpha is selected. So try to select "blank texture and some randome color to see if it might be your texture. If nothing works the object might just be too darn close. :/

If you don't mind my asking what is the need to see the object in first person?
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
12-19-2004 10:59
certain attach points are not visible in mouselook even with show avatar. most of the head I believe. you could try your nose, and chin, I know scull isn't visible, dunno about ears.
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Mark Codesmith
I'm a psycho... WRAR!
Join date: 30 Oct 2004
Posts: 24
Well...
12-19-2004 12:21
Well I tried everything I could think of. So far I can only see it if it's conected to somthing below the head. Problem with that is that it won't follow the head then. Any other suggestions?
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
12-19-2004 14:00
The only workaround I've ever seen used for this is creating a free-roaming object that uses Sensors to figure out where you are and repositions itself in front of your face all the time. But then again it doesn't -perfectly- follow your head, from what I understand. Mostly the up and down motion.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
12-19-2004 16:36
You're supposedly able to see things attached to your eyes, and hovering a short distance in front of your head. I've seen crude HUDs made like that.
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
No HUD for you!
03-20-2005 10:09
I also have experienced the same thing trying to make a HUD for one of my own projects. If I attach it, I can't see it. If I make it follow with a sensor, I have to keep the rate at which the screen follows the AV low in order to avoid poor scripting and cause lag, but even when I put it at a very high sensor refresh rate it doesn't work, as Moleculor mentions.

It seems no matter which point I attach to, I cannot see anything attached to me - I even tried switching to a few different mech AV's and AV's composed entirely of prims, and in mouselook I cannot see anything attached to me. :confused:

Can Eggy or anyone who's made/seen one enlighten us? :D
Gurgon Grumby
Registered User
Join date: 2 Dec 2004
Posts: 24
03-20-2005 12:57
As far as I can tell you can't see things attached to your head at all. If you want to see things attached to other parts of your AV you must have "View Avatar in Mouselook" checked in your graphics options.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-20-2005 13:35
^ yes, that's correct, and it'll show the other parts of you too.

I'd recommend going to Varney sim and playing a few rounds of Tcoz Bach's The Vorago -- it involves a HUD system that he came up with. Detailed instructions await you there. :)
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