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Everything transferable between different prims' scripts? |
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Ross Penucca
Super Rubik's User
Join date: 3 Jun 2008
Posts: 26
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07-06-2008 15:24
I need to know everything that is transferable between two or more different prims' scripts. As in, I want "number" to have an integral value of 2 in Object A's "Script A", then I want that to carry over to Object B's "Script B" so that I can change "number"s value to something other than 2, like 5. Is this possible at all? And if not, how could I implement some sort of listen in Script B so when Script A rotates Object A, Script B can do the subsequent rotation to Object B AFTER Object A has finished it's rotation other than pausing the script for the specific amount of time that it takes for Object A to finish rotating? Oh, and Object A and Object B are NOT linked.
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
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07-06-2008 15:47
I need to know everything that is transferable between two or more different prims' scripts. As in, I want "number" to have an integral value of 2 in Object A's "Script A", then I want that to carry over to Object B's "Script B" so that I can change "number"s value to something other than 2, like 5. Is this possible at all? And if not, how could I implement some sort of listen in Script B so when Script A rotates Object A, Script B can do the subsequent rotation to Object B AFTER Object A has finished it's rotation other than pausing the script for the specific amount of time that it takes for Object A to finish rotating? If the prims are linked, use: http://rpgstats.com/wiki/index.php?title=LlMessageLinked http://rpgstats.com/wiki/index.php?title=Link_message If the objects are separate, use llWhisper,llSay,llShout,llRegionsay (depending on range needed) and a listen. Just have object A do the transmit to object B after it's done rotating. |
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Ross Penucca
Super Rubik's User
Join date: 3 Jun 2008
Posts: 26
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07-06-2008 15:48
Ah, alright. Thanks. I'll post if I have more troubles.
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