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Posseble to Detect avatar undergroud but!!!

Lexi Foley
Registered User
Join date: 1 Mar 2006
Posts: 43
08-25-2006 19:44
Well is simple,,, im looking for a way to get my damage underground,,,
been searching and searching,,,, llGetBoundyBox will get me the possition of the avatar and now comes the tricky part,,, what if an avatar is sitting under the ground,,,

I now its posselbe, because the first (and best so far) hud i bought was the tracker hud, and that detects and brings the damage down to the avatar,,, (oldscool rules :) ) But curius and want to make someting of my owne im trying and trying,,, have othere prims attached and experiment whit llSetVolumeDetect(TRUE), but it all fails,, or is there a way to kill the avatar by killing the agent,,,have tryed lots of things ,,, phyics non physic but the never got the damage to the avator.
(when the avator is sitting on an object and the sit distance is below ground level)

if annybody has some tips,, or hints,, i like puzzeling and dont expect somebody write me a script,, but a little insight would be nice getting on a deadend street,,, hlp!

thx!
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
08-26-2006 04:43
You've tried 'llVolumeDetect(TRUE)' and then 'llVolumeDetect(FALSE)' as soon as it passes far enough beneath ground height ("llGround(ZERO_VECTOR)')? That would be my first try.