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Slobie Bolero
Registered User
Join date: 14 Nov 2006
Posts: 13
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12-10-2007 21:15
Been looking into it... there isn't any way to move a prim that's attached to an Avi, is there?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-11-2007 00:29
what exactly are you trying to do?
using move to target you can move the av with the attachment if that's what you were looking for
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Slobie Bolero
Registered User
Join date: 14 Nov 2006
Posts: 13
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12-11-2007 09:34
Playing with a piece of jewelry. All options are changable through a menu, but thought it would be nice to ba able to adjust the position of the attached piece that way too. To avoid using a posing stand and editing. I tried dong it with: llSetPos(basepos + yOffset); But it doesn't seem to do anythiing. (No compiler errors, using right variable data types)
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Tecak Oyen
Registered User
Join date: 13 Jun 2007
Posts: 18
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12-11-2007 10:16
I've not been able to move an object's attach point on an avatar BUT I've have been able to move/rotate prims in an object attached to an avatar using llSetPrimitiveParams.
Maybe you can have an invisi-prim as a root prim and move the other prims in the object relative to that prim on the avatar. Make sure you take into account that the rotation of the attached object is relative to the avatar NOT the root prim.
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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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12-11-2007 13:12
ive made a scripts a wile back that will move single prims in objects on command, ill post it as soon as grid comes back on
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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12-12-2007 13:18
Make a root prim that hides inside the avatar's body, and then script the child prims to move in relation to the root prim. a .01x.01x.01 full alpha prim makes a good root for this.
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