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Junie Ginsburg
Steampunk Merchant
Join date: 5 Aug 2006
Posts: 35
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10-25-2006 23:34
I've been playing around with llGetObjectMass to grab the mass of my AV, and based on the LSL Wiki article below, tried multiplying it by 100. Thing is that nothing I can do to manipulate the result gives any kind of realistic conversion. (By comparison, you can get a fairly reasonable height measurement for your AV.) What is the state of things where the "lindogram" is concerned? Does anyone have anymore insight into what kind of unit of measure is being returned by llGetMass and llGetObjectMass? Thanks! Lindogram: http://lslwiki.com/lslwiki/wakka.php?wakka=lindogram
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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10-26-2006 02:04
Your mass as an av is pure BS. It's a function solely of your height I'm afraid. If you'd like to test that proposition, try visiting ONE (the details are in my sig line). I make, and sell, something that measures height and weight. There is a display model on the ground floor.
Hop on, get the numbers. Change height and see them change. Change build (make yourself as fat as possible and as skinny as possible) see them not change from the numbers you got for your height.
If you still want to persist... I ended up making a few bodies of various heights and moderately SL-typical builds (slim but not really tiny) and some guessing. Some sort of mutliple of the cube of the height seemed to be about right from what I remember.
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