Update: This problem has been SOLVED. Thank you for your concerns, input, and research..
In reference to;
http://secondlife.com/badgeo/wakka.php?wakka=llSetVehicleFlags
I have the command in my script;
llSetVehicleFlags( VEHICLE_FLAG_MOUSELOOK_STEER | VEHICLE_FLAG_CAMERA_DECOUPLED );
I want the vehicle to follow the camera rotation, but I do not want the camera to rotate as the vehicle rotates due to the angular motor. These flags should take care of the problem, but they do not. The vehicle will turn based on the mouselook, but the camera turns with it. The fact that the camera turns is the problem and I wish to eliminate it. (sorry if I seem like Mojo Jojo, but some people were unable to comprehend the problem when it was first stated.)
I wish to understand why this problem exists.
To help...
I only have rotation due to the angular motor.
I have tried putting it before and after the llRemoveVehicleFlags(); function.
I have put it after every single change in the VEHICLE_ANGULAR_MOTOR_DIRECTION,
and I have tried it after not putting it after the Angular motor, and just leaving it in the vehicle startup command.
I have checked other vehicles that use the same turning mechanisms, and they do not work.
Any information would be helpful.