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Is this possible?? Particle Vacuum

InuYasha Meiji
Half Demon
Join date: 14 Mar 2005
Posts: 127
06-20-2005 21:19
I was wondering, before I pull my hair out trying to find a non existent scripting command. Is it possible to make a particle system that works in reverse? In other words, instead of a particle emitter releasing particles into the air, how about making particles from a random point get sucked into the emitter.

Yeah, I know, then it wouldn't be called an emitter.

What ever you call it, is it possible?
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
06-21-2005 03:51
I'm not great with particles but I *think* if you use explode as the shape but target the producing object as the follow target the particles will appear all around it but move towards the source not away.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-21-2005 04:20
its definitely possible. one easy way is to have the particles target the emitter itself, with the start radius bigger, or start point further away.

It's also sometimes preferable to have the start alpha'd and fading in so you don't see them leaving the emitter.

I used to have an emitter that was a ton of ants all converging on an anthill prim :)
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InuYasha Meiji
Half Demon
Join date: 14 Mar 2005
Posts: 127
Thanks, I'll give it a try.
06-21-2005 05:20
From: Eloise Pasteur
I'm not great with particles but I *think* if you use explode as the shape but target the producing object as the follow target the particles will appear all around it but move towards the source not away.



Ah, I should have thought of that. Thanks. I'll have to experiment, and I'll have to get back here and post the results. Thanks for your time.
Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
06-21-2005 07:06
You could do that with any of the patterns, with the target being llGetKey(). Drop might not be very exciting, though.
jester Knox
Sculpter of Water
Join date: 22 Apr 2004
Posts: 204
06-21-2005 08:03
use radius to start the particles away from the emitter. and target them at the emitter (or wherever you want them to go), and set a high speed for them to move, with a short life. that should give you the particles getting sucked in look.



jester
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Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
06-22-2005 07:39
You could also try making the particles start transparent, and fade to color, so you can't tell where exactly they are coming from.
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Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
06-22-2005 08:14
From: Zindorf Yossarian
You could also try making the particles start transparent, and fade to color, so you can't tell where exactly they are coming from.


If I recall correctly particles can only fade out, not in. If PSYS_PART_START_ALPHA is set lower than PSYS_PART_END_ALPHA it is clamped up to where the two are equal.
InuYasha Meiji
Half Demon
Join date: 14 Mar 2005
Posts: 127
Particle Paranoia
06-24-2005 06:53
I'm starting to dream particles now.. Argh.. No one would feel like making an examlp woud they. First I need the time to do this. I'm not worried this is for a late project.

I'm thinking of makeing a Miroku the Monk Avatar. I have the poofy pants from being InuYasha. I could use the same pants different color. But I want to give him the palm windtunnel effect.

Particles would appear to suck into his palm. But I still have a large boat to finish, I happen to be working on. On my InuYasha AV, I still need to fix his hair, and make a better more improved Sword. That is going to take some experimenting with particles too.

So I have plenty of work to do. Thanks for all the help in the right direction everyone. I really need it.

-Inu