|
Paladin Palmer
Registered User
Join date: 27 Dec 2006
Posts: 3
|
01-11-2007 17:23
I'm very new to scripting. I'm sure this is quite simple, but I'm having a hard time finding this. How could I script an item so that when it is touched, a note opens? Thank you for your help.
Aloha, Paladin Palmer
|
|
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
|
01-11-2007 21:37
default { touch_start(integer t) { llGiveInventory(llDetectedKey(0), "the notecards exact name"); } }
when the user touches the object they are given a copy of the notecard, which then automaticly opens in their viewer
|
|
Paladin Palmer
Registered User
Join date: 27 Dec 2006
Posts: 3
|
Mahalo nui!
01-12-2007 14:46
Wow! Thank you so much for your help! Aloha, Paladin Palmer
|
|
Johnmanix Willis
Registered User
Join date: 1 Jan 2007
Posts: 1
|
Doesn't Works
01-14-2007 11:50
Hello, heu... i'm sorry but it doesn't work with me...
Do you put your notecard in the global inventory? In the notecard directory? And the rename of a notecard don't change immediatly... What name should i put in the script?
Thanks a lot for your answer...
|
|
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
|
01-14-2007 11:58
- put notecard in prim
- put script in prim
- put name of notecard, in script
- touch prim
it took longer to type this post, than it should take to do it in world. Side note: (Wonder if this would work with UUID? 'Prolly not' would be my guess.)
_____________________
 ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura
|
|
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
|
01-14-2007 12:23
I'm lazy: default { state_entry() { llSetText("Touch for\n" + llGetInventoryName( INVENTORY_NOTECARD, 0), <1,1,1>, 1.0); } touch_start(integer t) { llGiveInventory(llDetectedKey(0), llGetInventoryName( INVENTORY_NOTECARD, 0) ); } changed(integer n) { llResetScript(); } }
_____________________
* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources. Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas. - Stop by and try out Jopsy's new "Porgan 1800" an advanced steampunk styled 'particle organ' and the new particle texture store!
|