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Controls and 3rd person camera?

Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
10-12-2004 22:05
Any way to use the LSL controls and also use a command to have a 3rd person camera?

I'm afraid I haven't played with camera LSL stuff much.

Thanks!
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Hiro Pendragon
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http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
10-14-2004 02:29
/bump

Bueller? Bueller?
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Hiro Pendragon
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http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com
Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
10-14-2004 02:38
Ferris???
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
10-14-2004 10:34
From: Hiro Pendragon
Any way to use the LSL controls and also use a command to have a 3rd person camera?

I'm afraid I haven't played with camera LSL stuff much.

Thanks!


I thought the camera in SL was already third person. :D
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Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
10-14-2004 11:30
You can position the camera when an AV "Sits" on an object. See my telescopes at Ace's Sky & Telescope (shameless plug) in Rose for an example of tricks you can do with the camera.

But...

1 - You have to define the camera offset and direction BEFORE the AV sits
2 - You CAN'T change the camera position once they are seated

If the object they are sitting on moves around, then the camera will move around with it (you'll see this when moving on most vehicles), but the AV moves right along with it. There is no way to decouple the camera from the object the AV is sitting on, and move the user's view around independently.

- Ace
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
10-15-2004 02:23
From: Ace Cassidy
You can position the camera when an AV "Sits" on an object. See my telescopes at Ace's Sky & Telescope (shameless plug) in Rose for an example of tricks you can do with the camera.

But...

1 - You have to define the camera offset and direction BEFORE the AV sits
2 - You CAN'T change the camera position once they are seated

If the object they are sitting on moves around, then the camera will move around with it (you'll see this when moving on most vehicles), but the AV moves right along with it. There is no way to decouple the camera from the object the AV is sitting on, and move the user's view around independently.

- Ace

So, for instance, I could have someone sit on say, a poseball-type dealio, have the camera be locked 3rd person, and still use the control LSL functions as if it were mouselook? (up, down, left, right, mouseclick detection?)
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Hiro Pendragon
------------------
http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com