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Alidar Moxie
Registered User
Join date: 2 Dec 2005
Posts: 47
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01-09-2007 11:45
I have an object that connects to my external web server. When a newer version of the object is available I want it to offer the new version of the object to the user and stop accepting requests from the old version.
The object will typically stay rezzed in world and as long as it does not get re-rezzed it will not check for upgrades.
My question stems from what happens when a sim (or the grid for that matter) crashes. Does it call the on_rez event? I was pretty sure I had read here on the forums that the script keeps running in the state it was in before, which means it would not check for an update, and would not get disabled.
I don't want it to disable the object while the owner is away and if everything works the way I think it will it shouldn't be a problem. Is my logic correct?
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RJ Source
Green Sky Labs
Join date: 10 Jan 2007
Posts: 272
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01-10-2007 07:38
I think you are correct. From: Alidar Moxie I have an object that connects to my external web server. When a newer version of the object is available I want it to offer the new version of the object to the user and stop accepting requests from the old version.
The object will typically stay rezzed in world and as long as it does not get re-rezzed it will not check for upgrades.
My question stems from what happens when a sim (or the grid for that matter) crashes. Does it call the on_rez event? I was pretty sure I had read here on the forums that the script keeps running in the state it was in before, which means it would not check for an update, and would not get disabled.
I don't want it to disable the object while the owner is away and if everything works the way I think it will it shouldn't be a problem. Is my logic correct?
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