Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
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11-10-2005 09:09
hi all, Im trying to make the simplest of things, a glowing sphere attenuated from 1 at the center to 0 at the edges, as a halo to go around another fullbright sphere...but danged if I can figure it. I have looked in the forums but I suspect since this is so simple Im probably overlooking it in the technical jungle that is the scripts forums. heres a pic of what im trying to do, unfortunately these are just 2D circles with texture maps. I guess I'm looking for either a way to have the circles always be oriented to the viewer, or a simple spherical particle system with no variation, just a steady emitter, or...? any help or pointers are MUCH appreciated...scripting is obviously not my strong point  thanks!
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
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11-10-2005 09:39
Pretty sure you can do this with a particle script, just have a steady persistant particle "glow" texture...
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
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11-10-2005 09:52
From: Logan Bauer Pretty sure you can do this with a particle script, just have a steady persistant particle "glow" texture... Can you point me to an example? thanks! 
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
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11-10-2005 10:03
Try here or looking at any particle scripts you might have. You'll want to set the speed max and speed min to 0, burst_rate to 29 and part_max_age to 30... Src_accel to ZERO_VECTOR... think that's about it, but I probably missed something... I'm at work so I can't find one that will give you EXACTLY what you're looking for right now, try playing around with what I suggested above and if someone else hasn't posted one or if you haven't solved it by the time I get home this evening I will try to post a persistant single particle...
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Barbarra Blair
Short Person
Join date: 18 Apr 2004
Posts: 588
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11-10-2005 10:03
The effect will not be this slick and natural, whatever you do.
You can use a partially transparent globe to surround your globe, or you can 2 or 3 flat gradients crossed as in X or *. If your lights go on and off, the "glow" will have to similarly scripted.
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--Obvious Lady
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
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11-10-2005 10:25
From: Barbarra Blair The effect will not be this slick and natural, whatever you do.
You can use a partially transparent globe to surround your globe, or you can 2 or 3 flat gradients crossed as in X or *. If your lights go on and off, the "glow" will have to similarly scripted. really? what about just orienting the 2D disks to the viewer at all times? is this easier than a particle solution? thanks! 
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Rodrick Harrington
Registered User
Join date: 9 Jul 2005
Posts: 150
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11-10-2005 11:01
ok tried to catch you in game. The particle system is indeed the best solution, when combined with a fullbright or light sphere it can look really realistic, always faces the viewer (even when more than one viewer) and not too hard to do. if you can catch me in game I'll show you how 
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
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Thanks Rod
11-10-2005 15:28
Got it all sorted with Rodrick's help!
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