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determining click location

JP Burleigh
Registered User
Join date: 15 Oct 2005
Posts: 11
10-21-2005 22:18
Hello,

I am working on a project that will allow the user to click on a large number of areas within a single game board (think Twister).

I have a single texture depicting the board that I was intending to use. In order to recognize the click on each specific circle do I need to drop an invisible prim on top of each spot or is there a way to determine where on a single prim the user clicked?

Is there any other way to give lots of UI "touch" options without using such a large amount of prims?

Any feedback is appreciated.

- JP
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
10-21-2005 22:46
Touch
That was a bit of code written by Jeffery Gomez, it only works in mouselook though. Hope that helps.
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