Setting Us Up The Bomb. Make Your Time.
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
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06-14-2005 10:00
{thinking aloud while SL is down}
Suppose I'm in a plane that is scripted to take damage on collisions or on being shot with specially-scripted munitions, I'd need the following (and nothing more) to make it explode:
llUnsit(Hapless pilot av); llBreakAllLinks(the damaged plane model); (maybe some silly particle explosion effects, & other eye&ear candy)
right?
Any way around the dialog confirmation required with BreakAllLinks?
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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06-14-2005 10:09
You could make the plane unsit, go alpha, start the particles, then rez a few peices of shrapnel flyin in odd directions  . Hope that helps, cause i dont think there is a way around the dialog, but then again i havent tried it for quite some time. Good Luck!
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
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06-14-2005 10:15
Good idea-- the plane is already equipped to go alpha via the cloaking logic installed. Thanks for the idea, Cid!
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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06-14-2005 10:57
Rezzing shrapnel is definitely better than unlinking everything. Physics gets very confused when physical objects intersect. Besides, shrapnel could have scorch marks and such.
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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06-14-2005 12:53
Nps, I ran into the same thing when I made a plane like that. *shakes fist at dialog window* 
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Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
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06-14-2005 13:37
Here's another fun one. I had a 180 prim house in my inventory. I was bored to tears one day and wrote a script that turned a prim physical on voice command. I put this script into every prim of the house (yes very tedious, but hey i was bored). Then I had a house demolishing party! lol what fun to watch that big old bastard come toppling down (whacking a few of my unsuspecting guests too lol). Granted it wasnt linked so I didnt mess with the dialog, but i thought i'd share lol  PS Clean up was quite the pain lol
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---------------------------------------------------------- --The mind's eye is limited only by its focus--
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Ursula Madison
Chewbacca is my co-pilot
Join date: 31 Jul 2004
Posts: 713
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06-14-2005 14:01
You shoulda added another command to make the prims llDie when desired, too. That makes cleanup a breeze! 
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"Huh... did everything just taste purple for a second?" -- Philip J. Fry
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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06-14-2005 14:07
NO NO NO. You should have gotten a big honking bull dozer to push it on your neighbors plot! 
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Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
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06-14-2005 14:58
LMAO!!! I own a sim, no neighbors  Maybe i could start a prim junkyard though, like so many American farms have all those old dead tractors out back. A little slice of Americana with me at all times 
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---------------------------------------------------------- --The mind's eye is limited only by its focus--
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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06-14-2005 15:11
Well you cant do that unless u script some more "themed" objects, such as a working tv on top of a non working tv.  And a sign saying "welcome to Backwoods Sim Population 8... Relatives" 
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