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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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12-08-2007 19:18
i'm working on this script more for my understanding of how it works, but can't for the life of me fix the problem I'm having. Its *supposed* to teleport you 4m up, acting as a normal teleporter does, no matter where it happens to be (So a movable teleporter, like if you want to put it in a house you're selling). What it seems to *do* is to send me about 50m away, actually into another sim, when I teleport. Aside from tthat small detail it seems to work fine  Here's my script: ANd please.. I'm not asking for a more advanced script, I'm asking for a solution to this one, I'm trying to learn scripting and this is one puzzle I haven't been able to solve. Thankies ^_^ vector pos; rotate_to_zero() { llSetRot(<0,0,0,0>  ; } default { state_entry() { llSetSitText("Teleport"  ; rotate_to_zero(); llSay(0, "Working"  ; pos=llGetPos()+<0,0,4>; llSitTarget(pos, ZERO_ROTATION); } touch_start(integer number) { llSay(0, "Right Click and select 'Teleport' to use"  ; } changed(integer change) { if(change & CHANGED_LINK) { llUnSit(llAvatarOnSitTarget()); llResetScript(); } } }
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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12-08-2007 19:23
The vector argument to llSitTarget is an *offset*, not an absolute position, so you don't need to add the position of the object itself. (See http://lslwiki.net/lslwiki/wakka.php?wakka=llSitTarget.)
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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12-08-2007 19:32
oh yeah duhr.. I was trying other methods and such and totally forgot that llSitTarget was already the offset XD Thankies.. Can anyone explain perhaps exactly why it did what it did? The throwing me about 50 or more meters away I mean. DOesn't seem like anything in the script would do that.
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-08-2007 23:11
From: Okiphia Rayna oh yeah duhr.. I was trying other methods and such and totally forgot that llSitTarget was already the offset XD
Thankies..
Can anyone explain perhaps exactly why it did what it did? The throwing me about 50 or more meters away I mean. DOesn't seem like anything in the script would do that. because it was tring to obey the input sit target... can't remember the range for those... 300m? (for axis aligned direction)
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Bam Bu
Registered User
Join date: 20 Aug 2006
Posts: 8
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12-09-2007 02:03
You would roughly double the x, y and z coordinate, just adding another 4 m to your doubled height. So if you were at 50, 50, 20, you would be set to go to 100, 100, 44.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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12-09-2007 12:59
okies I get it now ^_^
It was offsetting me the distance that is actually the coordinates.. so if I'd been at 120,120,120 I would be sent 120m away on X Y and Z
Thanks much ^_^
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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