tried using
CODE
default
{
state_entry()
{
llSetPrimitiveParams([ PRIM_BUMP_SHINY, ALL_SIDES,
PRIM_BUMP_NONE, PRIM_SHINY_MEDIUM]);
}
touch_start(integer total_number)
{
llSetPrimitiveParams([ PRIM_BUMP_SHINY, PRIM_SHINY_NONE,
PRIM_BUMP_NONE, PRIM_SHINY_NONE]);
llSleep(5);
llSetPrimitiveParams([ PRIM_BUMP_SHINY, ALL_SIDES,
PRIM_BUMP_NONE,PRIM_SHINY_HIGH]);
llSleep(5);
llSetPrimitiveParams([ PRIM_BUMP_SHINY, ALL_SIDES,
PRIM_BUMP_NONE, PRIM_SHINY_NONE]);
llSleep(5);
llSetPrimitiveParams([ PRIM_BUMP_SHINY, ALL_SIDES,
PRIM_BUMP_NONE,PRIM_SHINY_HIGH]);
llSleep(5);
llSetPrimitiveParams([ PRIM_BUMP_SHINY, ALL_SIDES,
PRIM_BUMP_NONE, PRIM_SHINY_NONE]);
llSleep(5);
llSetPrimitiveParams([ PRIM_BUMP_SHINY, ALL_SIDES,
PRIM_BUMP_NONE,PRIM_SHINY_HIGH]);
llSleep(5);
}
}
and rearanged these into many different orders only seems to be changing the bump to wood.