12-05-2006 16:02
Here is my setup.
Two scripts one running and one not running in a HUD. don;t think the HUD really matters. The first script sets the second one to running with a command and turns itself off. Then with another command the second script turns on the first script and turn itself off.

Now the problem. When the HUD is detached and then worn agian the Script gets reset when set to runinng. While the one running does not get reset. Does this sound right? To me the script should not be reset when it is not running stored and then rezzed again.

EDIT:
Reporting as a bug.
Another simple test
-Create a box
-Edit it and add New default script
-it says "Hllo Avatar!"
-Keep box selected.
-Up Top Selecet Tools > Set Script to Not Running in Selection.
-Take object into inventory.
-Rez object back into world.
-Select box and then Tools> SeltScript to Running in Selection.
-it will say "Hello Avatar" again.

The reason is says this is becasue it was reset and not just the state_entry was trigger but it was reset. When a script is rezzed from your inventory it should be in the same state as when it was store along with all its memory