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Rutherford Beresford
Registered User
Join date: 2 Sep 2007
Posts: 45
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01-01-2009 19:19
Okay, that's a cheesy title for the problem I'm having but hopefully it'll attract enough attention to help me get the answer I seek.
I'm working on a driving script for a motorcycle. There are a number of free scripts out there that I've used as examples as well as one that I've purchased online from one of SL's bike makers.
Anyway, the script appears to be "close" in terms of providing for a decent ride around many of SL's fun and interesting motorcycle tracks. I've gotten a handle on many of the motion variables and their values (friction, linear motors, angular motors, resistance, etc...) but for some reason, even just in first gear, the bike bounces a bit more than I would like. And, if I dare to jump a set of motorcycle ramps, if the landing is at all hard, I go bouncing right into the brink!
Does anyone have any advice in terms of parameters I could tweak to take the bounce out of my bike?
Thank you, Ford
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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01-02-2009 00:40
Hmm. Have you experimented with a negative buoyancy to weigh it down, perhaps? Supposedly the material the object (or prims?) is made of can also affect friction and collision elasticity, but I've never tried to confirm that myself.
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moose Houston
Registered User
Join date: 27 Dec 2006
Posts: 40
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01-09-2009 20:55
Bump!! come on give us some help please on this 
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Laurence Corleone
Registered User
Join date: 12 Oct 2006
Posts: 126
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01-10-2009 00:26
Without seeing any kind of script there is no single "magic bullet" fix that will work for all motorcycle scripts. You are more likely to get an answer by posting a script so people have something to work with.
_____________________
There are no stupid questions, just stupid people.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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01-10-2009 10:32
A solution proposed in another thread is to offset the position from which the linear motor is applied. Giving it a positive vertical offset might tend to torque the vehicle's nose toward the ground, keeping it from skyrocketing so easily.
I haven't tried it myself, and I suspect it would take some playing around with (you wouldn't want it nosing into the ground when driving normally or anything...), but it's another idea to try.
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Taeas Stirling
Registered User
Join date: 4 Sep 2004
Posts: 74
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01-11-2009 15:26
One other thing you might check is if the avitar bounding box is hitting the ground. this screwed me up once. Try raising the sit height half a meter and the three of you try riding again. If its noticably smoother, redo your ride anim, and lower it to the floor before you save. Once in a while the the anim is created to high, and that lets the bounding box extend into the ground while sitting, this leaves your bike balancing on one leg. Usually its pretty obvious, but if its just barely touching, then the third guy might have a bit shorter legs, and isnt having the same issue. hope it helps
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