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Bobby Dayton
Test Pilot for Airfix
Join date: 15 Nov 2003
Posts: 206
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11-30-2007 04:15
I know there has been a few postings about watch/clock scripts. I am looking how to make one, or if anyone has the basis of one, that has a smooth second hand. I am a bit worried about the lag implications of a 1 second timer to increment the second hand.
Any help is much appreciated.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-30-2007 07:27
From: Bobby Dayton I know there has been a few postings about watch/clock scripts. I am looking how to make one, or if anyone has the basis of one, that has a smooth second hand. I am a bit worried about the lag implications of a 1 second timer to increment the second hand. Any help is much appreciated. the fun part comes from realizing a second is not really a second, but is actually a dilated second..... lazy method: use texture animation to fake a working second hand, and just have it rotate at a set rate simple method: use the above, but occasionally set the texture relative to the time, and re-call the animation accurate method: plan a series of timed movements using llSleep or similar method, and then call multiple movements between each timer call... (may be just as if not more intense than a 1sec timer)
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