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Stop all Loops?

Zoz Quandry
Registered User
Join date: 18 Nov 2008
Posts: 3
01-05-2009 12:43
Heya
I'm building an open, interactive dub music studio. I've finally worked out how to synch loops and am excited at the possibilities of non streaming live performance but I am stuck on this one.

Most of the objects at my place will be clickable to play a single sound , others a loop. Some objects, such as Drum machines or synths have many synched loops.

Is there a script command to stop all loops... a.) in a certain radius b.) in a multiprim linked object or c.) all the loops at once.

I want people to have a rich audio experience but not sure if i want to run around finding 20 loops to switch off as they are hidden in things like lizards & stones everywhere :)

many thanks a couple of pre-release SL dub music singles to anyone that helps out (if you want 'em)
Zoz
Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
01-05-2009 12:49
Your best bet is a controller object that issues a command using region say -- the sound objects must be listening for your controller's "stop loop" command and then call llStopSound individually.
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Zoz Quandry
Registered User
Join date: 18 Nov 2008
Posts: 3
01-05-2009 17:21
that sounds like a good way forward. thanks for the tip. fine new sounds in your inventory :)