I have a need to randomly teleport objects to any valid location within a single region. I have the code working using the warppos concept (llSetPrimitiveParams with multiple prim_position settings to get it to go in one shot and avoid the 10m limit of llsetpos)
The problem:
If the location I am trying to randomly port to is restricted in some way (someones personal parcel that doesn't allow object entry or a restricted area of a sandbox for example), the object moves to the edge of the problem area. That's actually fine for my purposes but I get a warning (and then it tells me notifications are temporarily disabled)
What I need to be able to do is to turn off the warning before the fact. I KNOW I may get one and don't care. Can I somehow turn off those warnings before doing my warppos?
If not, is there any way anyone can think of to move an object to a random unknown location in a region and avoid bad parcels (stop before it tries to go into one?)
I am in the final stages of building a pretty cool scavenger hunt game and all is working except the gremlins which spawn and run around rezzing the items needed to be found (they port away randomly on a timer, temp rez a scavenger hunt item, then wait a minute and do it again)
I'd rather not have to force the game operator to pick locations for the objects to randomly spawn. That would require a lot of work to run the game. The idea of the ranomly moving/spawning gremlins seemed to make much more sense.
Is there a client setting to turn off parcel warnings perhaps that I could tell game operators to switch off when running the game?
