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Question about texture animation

Astray Aluveaux
Registered User
Join date: 4 Dec 2007
Posts: 40
12-22-2008 19:31
Hey everyone.. I'd like to just start out saying that I don't know a lot about scripting, but I have run into an issue and my tinkering can't seem to solve.

I have a mega prim on my sim that I have a water texture on that I wish to animate.. So I have this "smooth anim" script that I have been using. The only problem, is that on a mega prim, it changes the texture settings to 1x1 repeats, thus making the texture look huge..

Anyone know a way to stop this from happening?

Thanks in advance!
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
12-22-2008 21:18
you should have a line presumally somewhat simmilar to this

llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 8, 1, 0, 7, 2);

fiddle with the first couple of numbers

if that doesnt work fiddle with all the numbers (its been a while for me)
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-22-2008 22:01
https://wiki.secondlife.com/wiki/LlSetTextureAnim
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