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Meyer Smit
Registered User
Join date: 29 May 2008
Posts: 20
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09-29-2008 10:33
Hiya! I still have not figured out the logic of particles, but have an idea, which I hope someone can help me with. Is it possible to make like a neon frame around a square picture object?  Meyer Smit
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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09-29-2008 13:22
Why not using a neon-ish texture for the frame and add a small amount of glow? Might be easier than with particles - plus: depending on the client's settings and amount of other particles on your land, some users might not be able to see the neon-frame...
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Meyer Smit
Registered User
Join date: 29 May 2008
Posts: 20
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09-29-2008 14:27
Because I wanted to keep prims to an absolute minimum and I wanted the user to be able to ad his/her own pic to it....and having to think about making a neon frame.
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Faust Vollmar
llSetAgentSanity(FALSE);
Join date: 3 Feb 2007
Posts: 87
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09-29-2008 14:37
Use taper on a box or cylinder to make a frame if you want to keep it to 1 prim, sounds a whole lot easier than particles and whatnot.
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Galena Qi
Registered User
Join date: 9 Sep 2006
Posts: 249
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09-29-2008 18:59
Particles are emitted from the geometric center of a prim, in a radius around that point, so it isn't possible to have particles emitted from the edges of a square. The suggestion the earlier posters made is a good one. Make the frame a glowing, flat, hollow box, then have the user put their on an inside rectangle. That's only two prims.
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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09-30-2008 02:49
As others have said, it's not possible to emit particles in a square pattern, but... Good thinking! Shows that you have a creative approach to attacking building problems (and shows an interest in low-prim building), so don't stop thinking laterally just because this one is a no-can-do. (hmmmm, something occurs to me though.... what if your particle texture had a square border, but was transparant inside, and was emitted at the same size as your picture object?) (hmmmmm, although then the particle would always rotate to face the viewer, so that prolly wouldn't work  )
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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09-30-2008 08:13
From: Ben Bacon (hmmmm, something occurs to me though.... what if your particle texture had a square border, but was transparant inside, and was emitted at the same size as your picture object?) (hmmmmm, although then the particle would always rotate to face the viewer, so that prolly wouldn't work  ) It would be an interesting effect though, especially if you gave it a TINY upward velocity and used the "follow velocity" flag. Hmm.
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