Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Strage Texture Behaviour

Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
11-13-2007 12:44
Hi guys,

This is a difficult problem to describe. I am not sure if it is related to texture, or the animated texture script.

Basically the problem is this: I have a large pool, 20m x 20m, and the water that is in the pool is made up of 4 pieces of 10x10x0.5 boxes, phantom, 22% transparency, with a standard water texture, applied to each section, and with the same settings for repeats, rotation and offsets. Each prim in the set has a water texture animation script inside, to give the slight water movement effect. All 4 sections are linked.

What is noticeable is that one of the prims in the set (actually it is the root prim), has a different texture size to the others. The anim direction is fine, it just looks a larger texture size. However, as soon as i selected the linked set in order to edit it, the offending texture face becomes normal again. I have checked and rechecked all settings in the set, and nothing looks different between them. The normality can last for days, or just minutes, then this one face 'goes large' again.

Has anyone any idea what might be causing this? Would anyone like a look?

It is in the Baths of Bastet, in Hoini, 34, 64, 30.

TIA for any advice,

Rock
Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
11-13-2007 13:11
ive noticed that also on root prims, at random times it will get large then small, just have to tweek it every once in a wile, only answar i can give