Hi guys,
This is a difficult problem to describe. I am not sure if it is related to texture, or the animated texture script.
Basically the problem is this: I have a large pool, 20m x 20m, and the water that is in the pool is made up of 4 pieces of 10x10x0.5 boxes, phantom, 22% transparency, with a standard water texture, applied to each section, and with the same settings for repeats, rotation and offsets. Each prim in the set has a water texture animation script inside, to give the slight water movement effect. All 4 sections are linked.
What is noticeable is that one of the prims in the set (actually it is the root prim), has a different texture size to the others. The anim direction is fine, it just looks a larger texture size. However, as soon as i selected the linked set in order to edit it, the offending texture face becomes normal again. I have checked and rechecked all settings in the set, and nothing looks different between them. The normality can last for days, or just minutes, then this one face 'goes large' again.
Has anyone any idea what might be causing this? Would anyone like a look?
It is in the Baths of Bastet, in Hoini, 34, 64, 30.
TIA for any advice,
Rock