Nyx Alsop
Registered User
Join date: 14 Dec 2008
Posts: 252
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11-13-2009 15:03
I need to rez objects super fast, but they have a .1 sleep on the script, could I use multiple scripts in one objects to rezz objects super fast? or would I still have the problem?
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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11-13-2009 15:17
You can do it in parallel but don't get carried away, the sim has throttles that can ruin your day if there are going to be masses of the things.
One seemingly little-known shortcut is that llRezObject can also use a coalesced object (it won't have the coalesced object icon in the prim inventory but it will still be one), so you can blat out a whole bunch of stuff in one go.
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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11-14-2009 13:28
Viktoria, is there a recommended way to figure out which one of the coalesced objects is actually going to rez at llGetPos()+<1.0,0.0,1.0>*llGetRot()?
My feeling, not having tested it, it that it should be the last one you select when you're picking up the group, and that the others will rez relative to that one.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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11-14-2009 13:57
You'll want to check for yourself, but the last time I played with that and cared, it did seem that the last-selected object (the one that had its name given to the coalesced set) was the "winner" for rez at root. A bit of chat and llgetpos should answer it in no time flat.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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11-14-2009 14:29
Hmmmm.... In several threads now you've asked about disabling a script in an object that doesn't belong to you on someone else's land, then about sensing multiple objects very quickly, and now about rezzing multiple objects very quickly........ You wouldn't by any chance be working on a way to crash someone's sim, would you.......?
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