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is it possible to change the SIZE of hovering text? |
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Belladonna DuCasse
Registered User
Join date: 26 Jan 2007
Posts: 29
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11-10-2007 19:32
I know how to change it's colour and position but wonder if I can change the size of it as well - any ideas??
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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11-10-2007 20:00
SetText might follow the UI preference for font size on a per client basis. Outside of that, all you can do is upload textures or use something like XyText*.
*/15/8a/158479/1.html |
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-10-2007 21:19
it can be set with the ui options, but it is per client, and everything gets effected not just your objects
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Belladonna DuCasse
Registered User
Join date: 26 Jan 2007
Posts: 29
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11-10-2007 22:56
thank you, figured it wasnt in the script - changing the UI might cause problems lol ....
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-12-2007 12:51
size of hovertext is related to the size of the prim. Many creators will link a small invisible prim to their creations to control the size and position of the text. Sadly it's not an exact science, and as mentioned, people can alter the size on a per viewer basis. If using the text for a HUD, you can also move the prims closer or farther away from the screen to control the text size.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-12-2007 19:54
size of hovertext is related to the size of the prim. Many creators will link a small invisible prim to their creations to control the size and position of the text. Sadly it's not an exact science, and as mentioned, people can alter the size on a per viewer basis. If using the text for a HUD, you can also move the prims closer or farther away from the screen to control the text size. the size of hovertext has NOTHING to do with the size of a prim, its the same on a 10m cube as on a 0.001m cube by the time you wrote this nonsense you could have tested it and noticed it yourself thanks for playing |
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Teddy Qinan
Registered User
Join date: 10 Mar 2007
Posts: 34
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11-12-2007 20:04
If using the text for a HUD, you can also move the prims closer or farther away from the screen to control the text size. |
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-13-2007 12:57
the size of hovertext has NOTHING to do with the size of a prim, its the same on a 10m cube as on a 0.001m cube by the time you wrote this nonsense you could have tested it and noticed it yourself thanks for playing Actually it is very true. Perhaps you should try it before refuting it. Smaller prims have smaller hovertext when viewed from the same distance. _____________________
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-13-2007 12:58
I don't think that part's true either. Did you test it? I own an Omicron HUD, made by April Heany, all the text on the HUD is hovertext, and it has text size controls, that work. I was naturally curious how it was achieved, and thats what I discovered upon examination. _____________________
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-13-2007 18:18
Actually it is very true. Perhaps you should try it before refuting it. Smaller prims have smaller hovertext when viewed from the same distance. um no they dont, the text size is fixed within the ui, simple heres a picture, 3 prims, 0.001m^3 1m^3 and 5m^3 all set on the same x and z axis and behold the text is all the same size |
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-13-2007 18:57
OK time to break out the scripts
![]() Create a prim and drop this in it: CODE
Now without changing your position, right click, edit the prim. Hold ctrl, alt to get the scale boxes and grab a white one and drag it. Make the prim smaller and larger and you will notice text size never changes. Now make that prim around <0.1, 0.1, 0.1> in size and change the script to this: CODE
Right click / more / attach hud / center. Touch the prim and it will give it's position and move. Touch the prim again to confirm the new reading. Prim is offset but size of both the prim and the text never change on the screen. Sorry Darien, Guess you are just having one of those days like I did the other day in the Red Sphere/Blue Sphere thread ![]() _____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-13-2007 23:13
since I was curious I also tried it with a root and child prim, offset from each other with no changes, even after rotating them infront of each other, behind each other etc...
if you have a hud that does changes text sizes my guess would be it uses text as texture and resizes the prim... but if it doesn't I'd love tosee it... the only other posibility I can imagine is using particles, which are just textures and can be resized _____________________
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-14-2007 14:11
See, I'm not crazy ;P If you use a cylinder, you can control how high the text floats off the prim, therefore the 'size' of it. Ok, so it's not text size, but it does take up less space on a small prim.
Both prims are the same distance away._____________________
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-14-2007 14:50
Hey I'm not saying a word
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-14-2007 20:11
See, I'm not crazy ;P If you use a cylinder, you can control how high the text floats off the prim, therefore the 'size' of it. Ok, so it's not text size, but it does take up less space on a small prim. Both prims are the same distance away.has nothing to do with size, just offset and you have to be crazy, your a lsl scripter |
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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11-14-2007 21:39
has nothing to do with size, just offset Well, offset is determined by size, specifically the z scale value, regardless of the prim's orientation. |
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-14-2007 22:05
sigh
is it possible to change the SIZE of hovering text? |
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-14-2007 22:55
lol Os, it's possible Darien's answer was what the OP was meaning... ya never know =)
but yeah offset != size _____________________
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Eriq Rosca
Registered User
Join date: 2 Jul 2007
Posts: 11
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11-14-2007 23:58
lol Os, it's possible Darien's answer was what the OP was meaning... ya never know =) but yeah offset != size hahah sometimes when having just those off days its reading threads like this that make me smile and laugh thanks guyz i needed that....lol...... |
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-15-2007 03:59
Now you see why I said I wasn't gonna say anything
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
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Starfire Desade
Can I play with YOUR mind
Join date: 10 Jul 2006
Posts: 404
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11-15-2007 10:58
At one time I was hoping there was a way to change the size of hovering text (needed it for a product), but now I am not sure I would want it... can you imagine the grieving possibilities of resizable float text?
"That sh*t goes through walls" - Cartman |
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-15-2007 12:28
lol Os, it's possible Darien's answer was what the OP was meaning... ya never know =) but yeah offset != size Well, I'm sure someday someone will find this information useful... i hope. ![]() _____________________
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