
I am looking for a method to find laggy scripts. Is there a special method in the debug menu or any other method where I can find if my scripts can be optimized lag-wise?
Jim
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How to find Lag? |
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Jim Gustafson
Registered User
Join date: 6 Feb 2007
Posts: 84
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05-04-2007 02:18
Not sure where to search so maybe I just ask
![]() I am looking for a method to find laggy scripts. Is there a special method in the debug menu or any other method where I can find if my scripts can be optimized lag-wise? Jim |
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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05-04-2007 08:51
No, but if you are an estate manager (or know someone who is one) for a sim, you can use the estate tools to check.
Right now, that's the only good way. |
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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05-04-2007 09:24
No, but if you are an estate manager (or know someone who is one) for a sim, you can use the estate tools to check. Right now, that's the only good way. Having these tools estate exclusive just seems silly from a product developer's standpoint: if you don't have vast amounts of money to own a sim, or aren't a trusted friend of someone who owns one, then you're missing out on a crucial part of refinement for the development cycle. _____________________
My SLExchange shop
Typos are forgiven; desecrating the english language with reckless abandon and necrophilic acts is not. The function is working perfectly fine. It's just not working the way you wanted it to work. |
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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05-04-2007 10:23
Well, as someone who has access to estate tools on a sim, I can tell ya that they're only marginally effective. This is especially true in a busy sim with a lot of running scripts and AV's.
Some people also don't realize that their AV in itself, as well as the attachments, adds to the lag of an item if they are sitting on it. There can also be spikes that show up that have nothing to do with your script, but something external. I once saw my ships spike to 7.0 before when turned off because someone down on the ground was fooling with some ungodly item. When they're off the only thing they're doing is waiting for a touch event and normally sit at 0.2 at the highest, so I know that was not caused by them. The easiest advice is that making sure that you don't leave things running when they don't need to be (listens, sensors, etc) and block things out into states so that when it's doing X, it's not worrying about Y. Also, if you're really wanting to lower the script time you can turn scripts off when they aren't being used and turn them on when ready. |
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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05-04-2007 12:42
You won't get any arguments from me. I happen to be an estate manager for 8 sims, but I still think the complete lack of profiling tools for the average scripter sucks.
Just was saying that it is the best you can really do right now, though. |
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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05-04-2007 12:50
Well, as someone who has access to estate tools on a sim, I can tell ya that they're only marginally effective. I'd be happy to trade with you. |
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Pyxel Courier
Registered User
Join date: 15 Nov 2006
Posts: 21
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05-04-2007 12:50
Not sure where to search so maybe I just ask ![]() Jim Double-click the Second Life icon on your desktop, click "Connect", and voila! LAG! ![]() |