Jarkheld Desmoulins
Registered User
Join date: 13 Sep 2005
Posts: 3
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09-16-2005 12:12
Well the title says it all here is what i'm trying to do,
float rcolor; ... ... PSYS_PART_START_COLOR <rcolor,rcolor,rcolor> ... ...
default { state_entry { rcolor = llFrand(1); ... } }
Now is this possible because my script will compile but I keep getting errors and no particles at all when it runs.
If this solution has no way of working is there a way to make it generate random colors ? Or is there a better way ?
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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09-16-2005 13:56
Yep, put in a timer and..
timer() { PSYS_PART_START_COLOR <llFrand(1), llFrand(1), llFrand(1)>; fireparticles() // the partcile script with all your setting and everything but color.. };
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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09-16-2005 13:58
instead of state_entry change that to a llSetTimerEvent (5), then in the timer() event place you particle script with the random color line.. <llFrand(1), llFrand(1), llFrand(1)> color setting.
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