So, what's new?
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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08-17-2005 16:45
Right, so I haven't been in since... oh... 1.5 or so. So I have to ask:
What's new? What's the word on...
Object<->Object IM? Full RPC? Persistant data storage? Particle system overhauls? Land data gathering? (Such as counting objects available/used)
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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08-17-2005 17:06
well hmmm, finaly looks like they fixed teleport timeouts, and ghosting objects...
A few new functions... nothing more.
Added new restrictions to "secure" assets, while chipping away at fair use and functionality.
They seem to be making promises from 1.7, but we heard those promises before.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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a lost user
Join date: ?
Posts: ?
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08-17-2005 19:12
From: Moleculor Satyr Right, so I haven't been in since... oh... 1.5 or so. So I have to ask:
What's new? What's the word on...
Object<->Object IM? Full RPC? Persistant data storage? Particle system overhauls? Land data gathering? (Such as counting objects available/used) No. No. No. No. and.. No. 
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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08-17-2005 19:28
From: Moleculor Satyr Right, so I haven't been in since... oh... 1.5 or so. So I have to ask:
What's new? What's the word on...
Object<->Object IM? Full RPC? Persistant data storage? Particle system overhauls? Land data gathering? (Such as counting objects available/used) No. on the other hand, I don't think 1.5 had llOwnerSay, and that rocks my world, at least...
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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08-17-2005 22:39
Yup, llOwnerSay() probaby was the most useful addition recently, however there is some interesting posibilities with the whole QT streaming (besides the all-so-popular porn videos)
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a lost user
Join date: ?
Posts: ?
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08-18-2005 06:41
From: Alondria LeFay Yup, llOwnerSay() probaby was the most useful addition recently, however there is some interesting posibilities with the whole QT streaming (besides the all-so-popular porn videos) Yes.. like.. like... yeh.. hrmm.. oh right.. like training videos, yes.
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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08-18-2005 17:07
From: Gaz Hornpipe Yes.. like.. like... yeh.. hrmm.. oh right.. like training videos, yes. Actually, I was more referring to things like dynamically created textures by utilizing an external web host and imagemagick or a way to obfuscate textures from people for things like games....
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Angel Leviathan
X
Join date: 1 May 2003
Posts: 440
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who are you foolin?
08-18-2005 18:05
Don't let Alondria rain on your porn parade. Alondria used to make money every week off of porn sales in SL till she was lured away to bigger money. People change and so do their stories.
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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08-19-2005 07:07
From: Angel Leviathan Don't let Alondria rain on your porn parade. Alondria used to make money every week off of porn sales in SL till she was lured away to bigger money. People change and so do their stories. Slight correction: I never made money directly off of porn sales. I made money off of a code license which end purpose included many forms of media, including porn. But it is nice hearing from you via inserting unrelevent comments into a thread.
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Angel Leviathan
X
Join date: 1 May 2003
Posts: 440
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08-19-2005 07:11
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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08-19-2005 08:05
1)Object<->Object IM? 1.7 will have a global shared memory pool, so you will have references to "global globals" or whatcha might call it. Though I have to say that llEmail can be pretty good for o2o comms, especially if you use an abstraction layer that automatically tunnels link messages over it and includes a hierarchical naming system so you won't ever have to hardcode object keys. 2)Full RPC? The current XMLRPC implementation is pretty good, now if only people actually decided to try and use it instead of merely complaining about it  My main gripe with XMLRPC is that llRemoteDataReply has a 3 second delay, which is pretty much insurmountable since channels are tied to a specific script, so you can't use the same rotating script pool trick that you can use with email. If you use email for outbound comms and reply through XMLRPC you can get the latency down to 1 second, from about 4-5 seconds using 2-way email comms. My exact numbers were an average of 1.2 and 4.88, though YMMV depending on your web server. Adam managed to get it down to 1.08 I think. 3)Persistant data storage? In my experience, script memory persists across hundreds of sim crashes and patches without a hitch, though if your data is _that_ critical you can get a MySQL database for less than $5 a month, which can be paid by your stipend alone, should you decide to GOM it. 4)Particle system overhauls? Hmm, interesting, what do you mean specifically? 5)Land data gathering? (Such as counting objects available/used) Yeah, more data gathering would be very nice, and this parcel-specific info should probably be stored on the simulator so in theory there is no practical reason why we can't have this. I've been wanting this thing for over a year now. Though I have to say I originally wanted this for apartments and nowadays they seem to have mostly disappeared. Renting land is more popular, since it doesn't require prim management and gives users more freedom.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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09-28-2005 07:15
*waves hands mystically and performs thread necromancy* From: Gaz Hornpipe No. No. No. No. and.. No.  Hah. Thought as much. From: Eggy Lippmann 1.7 will have a global shared memory pool 'oly 'ell! Is this true? I can't find a set of feature changes that confirms this. From: someone In my experience, script memory persists across hundreds of sim crashes and patches without a hitch However, it doesn't persist across script resets and deletions, both of which are things I do semi-regularly, especially when updating code. I need a way to export saved variable data that DOESN'T involve me flushing more money down a toilet and/or relying on an external service.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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09-28-2005 11:25
From: Moleculor Satyr 'oly 'ell! Is this true? I can't find a set of feature changes that confirms this.
Nope, that feature wasn't ready for 1.7; so it didn't make it. The only features in 1.7 are better utf-8 compliancy, better unicode handling, a few script function, and HUD attachments. Script Functions llGetInventoryType - Good for checking if inventory exists and is the proper type. Doesn't return an error message. llEscapeURL llUnescapeURL - Good for putting unicode strings in scripts.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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09-28-2005 11:34
And moving/rotating attachments, right? That's the biggest feature as far as I'm concerned 
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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09-28-2005 11:39
Thx for reminding me,
llSetPos, llSetRot, llSetLocalRot, llTargetOmega, llSetPrimitiveParams [PRIM_POSITION, PRIM_ROTATION] now all work for attachments.
Also there is a Full Bright checkbox on the texture page which makes the face look like a light without casting any light. PRIM_FULLBRIGHT was added too.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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09-28-2005 13:10
Baaaah. Stupid Lindens. FullBright's about the only thing I MIGHT use, and that, rarely.
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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09-28-2005 14:55
From: Moleculor Satyr However, it doesn't persist across script resets and deletions, both of which are things I do semi-regularly, especially when updating code. I need a way to export saved variable data that DOESN'T involve me flushing more money down a toilet and/or relying on an external service.
Of course it doesn't... When you reset a script, you want it to reset everything, right? You could offload your variables to a different script, of course.
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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09-28-2005 17:03
From: Moleculor Satyr Baaaah. Stupid Lindens. FullBright's about the only thing I MIGHT use, and that, rarely. You, sure. The rest of us? movable attachments + HUD = luv.
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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09-30-2005 01:55
I wear two attachments. A pair of glasses, and a single sphere embedded into my skull that I keep various scripts in.
No, attachment rotation is certainly not at the top of my "Must Have" list.
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</sarcasm>
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Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
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09-30-2005 03:09
The most interesting things are the HUD (unfortunately probably going to end up misused a lot) and the improved scheduler, although I dont think anyones managed to test the scheduler with the load of a typical mainland sim yet.
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