Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
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04-14-2005 08:10
Hey was wondering if anyone else was having this funny little phenomenon since the last patch.. If I write up a new script using llMoveToTarget.. when it gets where it's going it disapears..
Doesn't seem to be effecting old scripts for some reason though..
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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04-14-2005 09:53
Nope.
Just tried playing around with llMoveToTarget and couldn't reproduce.
However, is some situations, especially with a laggy environ, I've seen that behavior. I am under the impression it's a server update thing. The object is there, but ... well, not.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-14-2005 11:09
That or your object might just be moving out of render distance. Try moving next to it and see if it shows up.l
Either way, it's still there.
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Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
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04-14-2005 12:19
I've seen cases of it before where it would spontaneously disappear. Most times I'd just relog and it'd be there again (sorta like a reverse-ghosting). Other times....poof - gone. I could never find a set of circumstances that would reproduce it every time.
- Newfie
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Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
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yeah..
04-14-2005 20:13
Yeah I thought I had some math error and it was just flying off into nowhere and I forgot about it and crashed and when I logged back in, it was whre it should have been.
I'm just going to avoid it for a while. Not sure what's going on with it.
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Solar Angel
Madam Codealot
Join date: 10 Apr 2005
Posts: 58
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04-16-2005 23:31
I've seen this behavior myself earlier today. I don't think llMoveToTarget itself is the culprit though. My script used to do this 100% of the time, but then I rearranged some calls such that it only sets physical parameters when the object is set as physical, and it stopped happening.
The object is still there, set physical, and invisible, when this happens. It's possible to stand on it and push it around. It just doesn't render.
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Solar Angel
Madam Codealot
Join date: 10 Apr 2005
Posts: 58
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04-17-2005 01:47
Actually, speaking of weirdness in llMoveToTarget, my elevator script is consistantly running into problems where llMoveToTarget stops short of the mark.
I've heard that this often happens when someone is standing on it, but this happens even when it's unloaded, going up or down. It usually stops about 0.3m away from where the end is supposed to be.
I have a workaround, but 0.3m strikes me as a long way away from where it should be stopping, far more than a bit of rounding error.
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