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llDie() doesn't!

Robins Hermano
Registered User
Join date: 20 Oct 2006
Posts: 18
02-03-2008 07:51
I have a very basic script - seemed that way anyway. I rez an object, wait a period of time and the delete the object. The problem is the llDie() is never triggered for some reason which I can figure out, hence this post. Here's the script, any help would be greatly appreciated.

// www.lsleditor.org by Alphons van der Heijden (SL: Alphons Jano)
default
{
state_entry()
{
llSay(0, "Hello, Avatar!";);
}

on_rez(integer rezzed)
{
llSetPrimitiveParams([PRIM_PHYSICS, TRUE, PRIM_TEMP_ON_REZ, TRUE]);
llSleep(4.0);
llDie();
}

}
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
02-03-2008 07:57
Works for me. Put script in object, take to inventory, rez from inventory, 4 secs later: *poof*.
Very Keynes
LSL is a Virus
Join date: 6 May 2006
Posts: 484
02-03-2008 08:28
It wont work in LSLEditor as there is no prim to die.
Alphons is still working on a lot of the prim related functions.
I do test 90% of my code in LSLEditor, but until you test it in world you wont know for sure.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
02-03-2008 08:52
It does approximate the actions in LSLEditor just fine.

After starting debug, push the on_rez button and watch the debug window, not the output window. It of course won't actually delete the script and remove the window in LSLEditor.EDIT: But it does work exactly as if you had pushed the Die button in debug, with all buttons being grayed out.

"
*** state_entry()
*** on_rez(1)
SetPrimitiveParams(3141)
Sleep(4.000000)
llDie()
"
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
02-03-2008 09:38
You're not attaching this object are you? llDie doesn't work with attachments.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-03-2008 23:24
From: Ordinal Malaprop
You're not attaching this object are you? llDie doesn't work with attachments.

Hmm so you can't self delete attachments?
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
02-03-2008 23:36
From: Tegg Bode
Hmm so you can't self delete attachments?


Only auto-detach.

llDetachFromAvatar()
http://rpgstats.com/wiki/index.php?title=LlDetachFromAvatar
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