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Syncing multiple dance balls

Patrick Playfair
Registered User
Join date: 19 Jul 2004
Posts: 328
02-04-2006 00:14
I want to make a line dance machine. I am using separate balls for eachancer so that they all are in a line. Each balls runs a script to launch an animation. However, i cannot figure out how to sync them so they are all dancing in snync. Any suggestions?
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The meek shall inherit the earth (after I'm through with it).

Patrick Playfair
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
02-04-2006 02:53
Sync them on a single vocal command :) One object sends the signal and they all react to it.
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Patrick Playfair
Registered User
Join date: 19 Jul 2004
Posts: 328
Any voice command?
02-04-2006 07:53
I am not much of a scripter, any particular voice command?

Thanks
_____________________
The meek shall inherit the earth (after I'm through with it).

Patrick Playfair
Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
02-04-2006 08:13
Just make one script that sends out the synch command via llSay. For example llSay(-34567, "Synch dance";);. Then in each of the animation scripts, you need a listener that starts the animation when it gets the synch command, so something like listen(-34567, "", "", "Synch dance";) { llStartAnimation("animationhere";); }