Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

x,y,z rezzing, relative to axis of parent object?

Scalar Tardis
SL Scientist/Engineer
Join date: 5 Nov 2005
Posts: 249
11-24-2005 22:52
This is probably another easily-answered question, so pardon me. :)


I'm trying to find a way to generate simple curved surfaces using individual flat prims.

from a centerpoint containing the script, rotate the centerpoint, and generate a prim out in space relative to the rotation of the centerpoint object.

llRezOjbect seems to work in absolute x,y,z positioning, according to an absolute "world-axis".

I'd like to be able to rotate the axis first, then move along x,y,z relative to the rotated axis.

Is there some simple way to do this? (Sorry if I'm not describing this clearly.)
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
11-25-2005 00:10
It sounds like you may be looking for this
_____________________