
I'm trying to find a way to generate simple curved surfaces using individual flat prims.
from a centerpoint containing the script, rotate the centerpoint, and generate a prim out in space relative to the rotation of the centerpoint object.
llRezOjbect seems to work in absolute x,y,z positioning, according to an absolute "world-axis".
I'd like to be able to rotate the axis first, then move along x,y,z relative to the rotated axis.
Is there some simple way to do this? (Sorry if I'm not describing this clearly.)